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	 834202aeb9
			
		
	
	
		834202aeb9
		
	
	
	
	
		
			
			This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Geometry/DOMRect.h>
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| 
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| namespace Web::Geometry {
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| 
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| JS::NonnullGCPtr<DOMRect> DOMRect::construct_impl(JS::Realm& realm, double x, double y, double width, double height)
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| {
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|     return realm.heap().allocate<DOMRect>(realm, realm, x, y, width, height);
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| }
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| 
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| JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
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| {
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|     return construct_impl(realm, rect.x(), rect.y(), rect.width(), rect.height());
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| }
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| 
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| DOMRect::DOMRect(JS::Realm& realm, double x, double y, double width, double height)
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|     : DOMRectReadOnly(realm, x, y, width, height)
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| {
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| }
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| 
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| DOMRect::~DOMRect() = default;
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| 
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| void DOMRect::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::DOMRectPrototype>(realm, "DOMRect"));
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| }
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| 
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| }
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