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Monte-Carlo methods are known to intensively create nodes and in our case each leaf of the tree stores a board. However, for this use case, we don't need a full board object that also contains game information. This patch adds a `clone_cleared()` method that return a clone without game information and uses it when constructing the tree. It allows the ChessEngine much more possibility before getting out of memory. |
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| .. | ||
| Chess.cpp | ||
| Chess.h | ||
| CMakeLists.txt | ||
| UCICommand.cpp | ||
| UCICommand.h | ||
| UCIEndpoint.cpp | ||
| UCIEndpoint.h | ||