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https://github.com/RGBCube/serenity
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OpenTTD calls gettimeofday() so many times per second that the game becomes unusable after joining a reasonably active network game.
15 lines
650 B
Diff
15 lines
650 B
Diff
diff -Naur openttd-1.11.0/src/framerate_gui.cpp openttd-1.11.0.serenity/src/framerate_gui.cpp
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--- openttd-1.11.0/src/framerate_gui.cpp 2021-04-29 23:45:25.247427868 +0200
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+++ openttd-1.11.0.serenity/src/framerate_gui.cpp 2021-04-29 23:41:57.679926623 +0200
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@@ -222,8 +222,9 @@
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*/
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static TimingMeasurement GetPerformanceTimer()
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{
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- using namespace std::chrono;
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- return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
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+ //using namespace std::chrono;
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+ //return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
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+ return 0;
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}
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