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The paddle's movement is determined by the currently held keys. A key is no longer considered held when a matching keyup_event() fires. However, the event does not fire when the timer has stopped (e.g. due to a game over condition), which can result in the paddle keeping its former direction and moving on its own -- even after the player started a new game. Therefore, any held keys will be cleared explicitly. |
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| .. | ||
| 2048 | ||
| Breakout | ||
| Chess | ||
| FlappyBug | ||
| GameOfLife | ||
| Hearts | ||
| MasterWord | ||
| Minesweeper | ||
| Pong | ||
| Snake | ||
| Solitaire | ||
| Spider | ||
| CMakeLists.txt | ||