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19 lines
350 B
C++
19 lines
350 B
C++
/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGPU/Enums.h>
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#include <LibGfx/Vector4.h>
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namespace GPU {
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struct TexCoordGenerationConfig {
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GPU::TexCoordGenerationMode mode { GPU::TexCoordGenerationMode::EyeLinear };
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FloatVector4 coefficients {};
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};
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}
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