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serenity/Userland/Libraries/LibJS/Contrib/Test262/$262Object.h
Linus Groh 1e01a85cdf LibJS: Import C++ sources from libjs-test262 :^)
This commit upstreams most of the C++ bits of the LibJS test262 runner
at https://github.com/linusg/libjs-test262/, specifically everything but
the main.cpp file serving as the actual executable.
Since all of these are just regular JS objects, I opted to put them in
LibJS itself, in a new Contrib/ directory like many other projects have
one. Other code that can end up there in the future is the runtime for
esvu, which might even share some functionality with test262's $262
object.

The code has been copied verbatim, and only a small number of changes
have been made:

- Putting everything into the JS::Test262 namespace
- Removing now redundant JS namespace prefixes
- Updating includes to use absolute <LibJS/...> paths
- Updating the SPDX-License-Identifier comments from MIT to BSD-2-Clause

I gained permission to change the license and upstream these changes
from all the major contributors to this code: Ali, Andrew, David, Idan.

The removal of the code from the source repository is here:
https://github.com/linusg/libjs-test262/pull/54

This is only the first step, the goal is to eventually upstream the
actual libjs-test262-runner executable and supporting Python scripts
into SerenityOS as well.
2022-03-29 21:01:08 +01:00

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881 B
C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
namespace JS::Test262 {
class $262Object final : public Object {
JS_OBJECT($262Object, Object);
public:
$262Object(JS::GlobalObject&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~$262Object() override = default;
private:
virtual void visit_edges(Visitor&) override;
AgentObject* m_agent { nullptr };
IsHTMLDDA* m_is_htmldda { nullptr };
JS_DECLARE_NATIVE_FUNCTION(clear_kept_objects);
JS_DECLARE_NATIVE_FUNCTION(create_realm);
JS_DECLARE_NATIVE_FUNCTION(detach_array_buffer);
JS_DECLARE_NATIVE_FUNCTION(eval_script);
};
}