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serenity/Userland/Libraries/LibWeb/Painting/BackgroundPainting.cpp
Andreas Kling 18048efce0 LibWeb: Don't round numbers too early when painting backgrounds
Preserve floating point precision and delay rounding until the last
moment when figuring out where to paint background layers. This fixes an
issue on Acid3 where a thin sliver of red was visible because the
background X position was incorrectly rounded by 1px.
2022-03-29 18:53:27 +02:00

254 lines
11 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/InitialContainingBlock.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, Gfx::FloatRect const& border_rect, Color background_color, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiusData const& border_radius)
{
auto& painter = context.painter();
auto get_box = [&](CSS::BackgroundBox box) {
auto box_rect = border_rect;
switch (box) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = layout_node.box_model().padding;
box_rect.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = layout_node.box_model().border;
box_rect.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box_rect;
}
};
auto color_rect = border_rect;
if (background_layers && !background_layers->is_empty())
color_rect = get_box(background_layers->last().clip);
// FIXME: Support elliptical corners
painter.fill_rect_with_rounded_corners(color_rect.to_rounded<int>(), background_color, border_radius.top_left, border_radius.top_right, border_radius.bottom_right, border_radius.bottom_left);
if (!background_layers)
return;
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (int layer_index = background_layers->size() - 1; layer_index >= 0; layer_index--) {
auto& layer = background_layers->at(layer_index);
// TODO: Gradients!
if (!layer.image || !layer.image->bitmap())
continue;
auto& image = *layer.image->bitmap();
// Clip
auto clip_rect = get_box(layer.clip);
painter.save();
painter.add_clip_rect(clip_rect.to_rounded<int>());
Gfx::FloatRect background_positioning_area;
// Attachment and Origin
switch (layer.attachment) {
case CSS::BackgroundAttachment::Fixed:
background_positioning_area = layout_node.root().browsing_context().viewport_rect().to_type<float>();
break;
case CSS::BackgroundAttachment::Local:
case CSS::BackgroundAttachment::Scroll:
background_positioning_area = get_box(layer.origin);
break;
}
// Size
Gfx::FloatRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
float max_width_ratio = background_positioning_area.width() / image.width();
float max_height_ratio = background_positioning_area.height() / image.height();
float ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(image.width() * ratio, image.height() * ratio);
break;
}
case CSS::BackgroundSize::Cover: {
float max_width_ratio = background_positioning_area.width() / image.width();
float max_height_ratio = background_positioning_area.height() / image.height();
float ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(image.width() * ratio, image.height() * ratio);
break;
}
case CSS::BackgroundSize::LengthPercentage: {
float width;
float height;
bool x_is_auto = layer.size_x.is_length() && layer.size_x.length().is_auto();
bool y_is_auto = layer.size_y.is_length() && layer.size_y.length().is_auto();
if (x_is_auto && y_is_auto) {
width = image.width();
height = image.height();
} else if (x_is_auto) {
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
width = image.width() * (height / image.height());
} else if (y_is_auto) {
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
height = image.height() * (width / image.width());
} else {
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
}
image_rect.set_size(width, height);
break;
}
}
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width(background_positioning_area.width() / background_positioning_area.width() / image_rect.width());
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height(background_positioning_area.height() / background_positioning_area.height() / image_rect.height());
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_length() && layer.size_x.length().is_auto()) {
image_rect.set_width(image.width() * (image_rect.height() / image.height()));
}
if (layer.size_y.is_length() && layer.size_y.length().is_auto()) {
image_rect.set_height(image.height() * (image_rect.width() / image.width()));
}
}
}
float space_x = background_positioning_area.width() - image_rect.width();
float space_y = background_positioning_area.height() - image_rect.height();
// Position
float offset_x = layer.position_offset_x.resolved(layout_node, CSS::Length::make_px(space_x)).to_px(layout_node);
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + offset_x);
}
float offset_y = layer.position_offset_y.resolved(layout_node, CSS::Length::make_px(space_y)).to_px(layout_node);
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
float x_step = 0;
float y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = background_positioning_area.width() / image_rect.width();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
float space = fmodf(background_positioning_area.width(), image_rect.width());
x_step = image_rect.width() + ((float)space / (float)(whole_images - 1));
repeat_x = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > clip_rect.x()) {
auto x_delta = floorf(x_step * ceilf((image_rect.x() - clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = background_positioning_area.height() / image_rect.height();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
float space = fmodf(background_positioning_area.height(), image_rect.height());
y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
repeat_y = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > clip_rect.y()) {
auto y_delta = floorf(y_step * ceilf((image_rect.y() - clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
// FIXME: Handle rounded corners
float initial_image_x = image_rect.x();
float image_y = image_rect.y();
while (image_y < clip_rect.bottom()) {
image_rect.set_y(image_y);
float image_x = initial_image_x;
while (image_x < clip_rect.right()) {
image_rect.set_x(image_x);
painter.draw_scaled_bitmap(image_rect.to_rounded<int>(), image, image.rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
painter.restore();
}
}
}