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Preserve floating point precision and delay rounding until the last moment when figuring out where to paint background layers. This fixes an issue on Acid3 where a thin sliver of red was visible because the background X position was incorrectly rounded by 1px.
254 lines
11 KiB
C++
254 lines
11 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/PaintContext.h>
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namespace Web::Painting {
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// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
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void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, Gfx::FloatRect const& border_rect, Color background_color, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiusData const& border_radius)
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{
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auto& painter = context.painter();
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auto get_box = [&](CSS::BackgroundBox box) {
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auto box_rect = border_rect;
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switch (box) {
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case CSS::BackgroundBox::ContentBox: {
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auto& padding = layout_node.box_model().padding;
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box_rect.shrink(padding.top, padding.right, padding.bottom, padding.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::PaddingBox: {
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auto& border = layout_node.box_model().border;
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box_rect.shrink(border.top, border.right, border.bottom, border.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::BorderBox:
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default:
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return box_rect;
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}
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};
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auto color_rect = border_rect;
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if (background_layers && !background_layers->is_empty())
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color_rect = get_box(background_layers->last().clip);
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// FIXME: Support elliptical corners
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painter.fill_rect_with_rounded_corners(color_rect.to_rounded<int>(), background_color, border_radius.top_left, border_radius.top_right, border_radius.bottom_right, border_radius.bottom_left);
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if (!background_layers)
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return;
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// Note: Background layers are ordered front-to-back, so we paint them in reverse
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for (int layer_index = background_layers->size() - 1; layer_index >= 0; layer_index--) {
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auto& layer = background_layers->at(layer_index);
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// TODO: Gradients!
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if (!layer.image || !layer.image->bitmap())
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continue;
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auto& image = *layer.image->bitmap();
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// Clip
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auto clip_rect = get_box(layer.clip);
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painter.save();
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painter.add_clip_rect(clip_rect.to_rounded<int>());
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Gfx::FloatRect background_positioning_area;
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// Attachment and Origin
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switch (layer.attachment) {
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case CSS::BackgroundAttachment::Fixed:
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background_positioning_area = layout_node.root().browsing_context().viewport_rect().to_type<float>();
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break;
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case CSS::BackgroundAttachment::Local:
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case CSS::BackgroundAttachment::Scroll:
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background_positioning_area = get_box(layer.origin);
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break;
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}
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// Size
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Gfx::FloatRect image_rect;
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switch (layer.size_type) {
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case CSS::BackgroundSize::Contain: {
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float max_width_ratio = background_positioning_area.width() / image.width();
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float max_height_ratio = background_positioning_area.height() / image.height();
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float ratio = min(max_width_ratio, max_height_ratio);
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image_rect.set_size(image.width() * ratio, image.height() * ratio);
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break;
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}
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case CSS::BackgroundSize::Cover: {
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float max_width_ratio = background_positioning_area.width() / image.width();
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float max_height_ratio = background_positioning_area.height() / image.height();
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float ratio = max(max_width_ratio, max_height_ratio);
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image_rect.set_size(image.width() * ratio, image.height() * ratio);
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break;
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}
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case CSS::BackgroundSize::LengthPercentage: {
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float width;
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float height;
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bool x_is_auto = layer.size_x.is_length() && layer.size_x.length().is_auto();
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bool y_is_auto = layer.size_y.is_length() && layer.size_y.length().is_auto();
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if (x_is_auto && y_is_auto) {
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width = image.width();
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height = image.height();
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} else if (x_is_auto) {
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height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
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width = image.width() * (height / image.height());
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} else if (y_is_auto) {
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width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
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height = image.height() * (width / image.width());
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} else {
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width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
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height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
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}
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image_rect.set_size(width, height);
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break;
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}
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}
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// If background-repeat is round for one (or both) dimensions, there is a second step.
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// The UA must scale the image in that dimension (or both dimensions) so that it fits a
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// whole number of times in the background positioning area.
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if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
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// If X ≠ 0 is the width of the image after step one and W is the width of the
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// background positioning area, then the rounded width X' = W / round(W / X)
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// where round() is a function that returns the nearest natural number
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// (integer greater than zero).
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if (layer.repeat_x == CSS::Repeat::Round) {
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image_rect.set_width(background_positioning_area.width() / background_positioning_area.width() / image_rect.width());
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}
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if (layer.repeat_y == CSS::Repeat::Round) {
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image_rect.set_height(background_positioning_area.height() / background_positioning_area.height() / image_rect.height());
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}
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// If background-repeat is round for one dimension only and if background-size is auto
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// for the other dimension, then there is a third step: that other dimension is scaled
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// so that the original aspect ratio is restored.
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if (layer.repeat_x != layer.repeat_y) {
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if (layer.size_x.is_length() && layer.size_x.length().is_auto()) {
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image_rect.set_width(image.width() * (image_rect.height() / image.height()));
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}
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if (layer.size_y.is_length() && layer.size_y.length().is_auto()) {
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image_rect.set_height(image.height() * (image_rect.width() / image.width()));
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}
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}
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}
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float space_x = background_positioning_area.width() - image_rect.width();
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float space_y = background_positioning_area.height() - image_rect.height();
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// Position
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float offset_x = layer.position_offset_x.resolved(layout_node, CSS::Length::make_px(space_x)).to_px(layout_node);
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if (layer.position_edge_x == CSS::PositionEdge::Right) {
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image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
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} else {
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image_rect.set_left(background_positioning_area.left() + offset_x);
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}
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float offset_y = layer.position_offset_y.resolved(layout_node, CSS::Length::make_px(space_y)).to_px(layout_node);
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if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
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image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
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} else {
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image_rect.set_top(background_positioning_area.top() + offset_y);
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}
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// Repetition
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bool repeat_x = false;
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bool repeat_y = false;
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float x_step = 0;
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float y_step = 0;
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switch (layer.repeat_x) {
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case CSS::Repeat::Round:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = background_positioning_area.width() / image_rect.width();
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if (whole_images <= 1) {
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x_step = image_rect.width();
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repeat_x = false;
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} else {
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float space = fmodf(background_positioning_area.width(), image_rect.width());
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x_step = image_rect.width() + ((float)space / (float)(whole_images - 1));
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repeat_x = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_x = false;
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break;
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}
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// Move image_rect to the left-most tile position that is still visible
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if (repeat_x && image_rect.x() > clip_rect.x()) {
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auto x_delta = floorf(x_step * ceilf((image_rect.x() - clip_rect.x()) / x_step));
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image_rect.set_x(image_rect.x() - x_delta);
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}
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switch (layer.repeat_y) {
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case CSS::Repeat::Round:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = background_positioning_area.height() / image_rect.height();
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if (whole_images <= 1) {
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y_step = image_rect.height();
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repeat_y = false;
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} else {
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float space = fmodf(background_positioning_area.height(), image_rect.height());
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y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
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repeat_y = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_y = false;
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break;
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}
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// Move image_rect to the top-most tile position that is still visible
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if (repeat_y && image_rect.y() > clip_rect.y()) {
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auto y_delta = floorf(y_step * ceilf((image_rect.y() - clip_rect.y()) / y_step));
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image_rect.set_y(image_rect.y() - y_delta);
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}
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// FIXME: Handle rounded corners
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float initial_image_x = image_rect.x();
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float image_y = image_rect.y();
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while (image_y < clip_rect.bottom()) {
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image_rect.set_y(image_y);
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float image_x = initial_image_x;
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while (image_x < clip_rect.right()) {
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image_rect.set_x(image_x);
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painter.draw_scaled_bitmap(image_rect.to_rounded<int>(), image, image.rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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if (!repeat_x)
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break;
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image_x += x_step;
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}
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if (!repeat_y)
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break;
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image_y += y_step;
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}
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painter.restore();
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}
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}
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}
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