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To prepare for paintable inline content, we take the basic painting functionality and hoist it into a base class.
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/SVGGraphicsPaintable.h>
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namespace Web::Painting {
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SVGGraphicsPaintable::SVGGraphicsPaintable(Layout::SVGGraphicsBox const& layout_box)
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: SVGPaintable(layout_box)
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{
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}
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Layout::SVGGraphicsBox const& SVGGraphicsPaintable::layout_box() const
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{
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return static_cast<Layout::SVGGraphicsBox const&>(layout_node());
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}
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void SVGGraphicsPaintable::before_children_paint(PaintContext& context, PaintPhase phase) const
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{
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SVGPaintable::before_children_paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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auto& graphics_element = verify_cast<SVG::SVGGraphicsElement>(layout_box().dom_node());
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if (graphics_element.fill_color().has_value())
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context.svg_context().set_fill_color(graphics_element.fill_color().value());
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if (graphics_element.stroke_color().has_value())
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context.svg_context().set_stroke_color(graphics_element.stroke_color().value());
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if (graphics_element.stroke_width().has_value())
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context.svg_context().set_stroke_width(graphics_element.stroke_width().value());
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}
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}
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