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Since all types and class names live in the DNS namespace, we don't need to spell it out twice each time.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ConnectionFromClient.h"
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#include "DNSServer.h"
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#include "MulticastDNS.h"
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#include <LibCore/FileWatcher.h>
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#include <LibCore/Object.h>
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#include <LibDNS/Name.h>
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#include <LibDNS/Packet.h>
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#include <LibIPC/MultiServer.h>
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namespace LookupServer {
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using namespace DNS;
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class LookupServer final : public Core::Object {
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C_OBJECT(LookupServer);
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public:
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static LookupServer& the();
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ErrorOr<Vector<Answer>> lookup(Name const& name, RecordType record_type);
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private:
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LookupServer();
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void load_etc_hosts();
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void put_in_cache(Answer const&);
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ErrorOr<Vector<Answer>> lookup(Name const& hostname, String const& nameserver, bool& did_get_response, RecordType record_type, ShouldRandomizeCase = ShouldRandomizeCase::Yes);
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OwnPtr<IPC::MultiServer<ConnectionFromClient>> m_server;
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RefPtr<DNSServer> m_dns_server;
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RefPtr<MulticastDNS> m_mdns;
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Vector<String> m_nameservers;
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RefPtr<Core::FileWatcher> m_file_watcher;
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HashMap<Name, Vector<Answer>, Name::Traits> m_etc_hosts;
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HashMap<Name, Vector<Answer>, Name::Traits> m_lookup_cache;
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};
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}
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