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serenity/Userland/Services/WindowServer/HardwareScreenBackend.h
kleines Filmröllchen 0acffa5ef4 WindowServer: Introduce the ScreenBackend concept
The ScreenBackend is a thin wrapper around the actual screen hardware
connection. It contains all the variables specific to that hardware and
abstracts away operations that deal with controlling the hardware. The
standard ScreenBackend implementor is HardwareScreenBackend, which
contains all the existing frame buffer & ioctl handling code of Screen.
I took this opportunity to introduce ErrorOr wherever sensible.
2022-04-21 13:41:55 +02:00

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/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ScreenBackend.h"
#include "ScreenLayout.h"
#include <AK/Error.h>
#include <AK/Span.h>
#include <AK/String.h>
#include <sys/ioctl_numbers.h>
namespace WindowServer {
class HardwareScreenBackend : public ScreenBackend {
public:
virtual ~HardwareScreenBackend();
HardwareScreenBackend(String device);
virtual ErrorOr<void> open() override;
virtual void set_head_buffer(int index) override;
virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, Span<FBRect const> rects) override;
virtual ErrorOr<void> unmap_framebuffer() override;
virtual ErrorOr<void> map_framebuffer() override;
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
virtual ErrorOr<FBHeadProperties> get_head_properties() override;
String m_device {};
int m_framebuffer_fd { -1 };
};
}