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serenity/Kernel/Devices/GPU/Console/VGATextModeConsole.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Devices/GPU/Console/Console.h>
#include <Kernel/Locking/Spinlock.h>
namespace Kernel::Graphics {
class VGATextModeConsole final : public Console {
public:
static NonnullLockRefPtr<VGATextModeConsole> initialize();
virtual size_t chars_per_line() const override { return width(); };
virtual bool has_hardware_cursor() const override { return true; }
virtual bool is_hardware_paged_capable() const override { return true; }
virtual size_t bytes_per_base_glyph() const override { return 2; }
virtual void set_cursor(size_t x, size_t y) override;
virtual void clear(size_t x, size_t y, size_t length) override;
virtual void write(size_t x, size_t y, char ch, bool critical = false) override;
virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) override;
virtual void write(char ch, bool critical = false) override;
virtual void flush(size_t, size_t, size_t, size_t) override { }
virtual void enable() override { }
virtual void disable() override { }
private:
virtual void hide_cursor() override;
virtual void show_cursor() override;
void clear_vga_row(u16 row);
explicit VGATextModeConsole(NonnullOwnPtr<Memory::Region>);
mutable Spinlock<LockRank::None> m_vga_lock {};
NonnullOwnPtr<Memory::Region> m_vga_window_region;
VirtualAddress m_current_vga_window;
};
}