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serenity/Kernel/Devices/GPU/Management.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

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2.3 KiB
C++

/*
* Copyright (c) 2021-2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/Platform.h>
#include <AK/Types.h>
#if ARCH(X86_64)
# include <Kernel/Arch/x86_64/VGA/IOArbiter.h>
#endif
#include <Kernel/Bus/PCI/Definitions.h>
#include <Kernel/Devices/GPU/Console/Console.h>
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/Devices/GPU/Generic/DisplayConnector.h>
#include <Kernel/Devices/GPU/GenericGraphicsAdapter.h>
#include <Kernel/Devices/GPU/VirtIO/GraphicsAdapter.h>
#include <Kernel/Library/NonnullLockRefPtr.h>
#include <Kernel/Memory/Region.h>
namespace Kernel {
class GraphicsManagement {
public:
static GraphicsManagement& the();
static bool is_initialized();
bool initialize();
unsigned allocate_minor_device_number() { return m_current_minor_number++; };
GraphicsManagement();
void attach_new_display_connector(Badge<DisplayConnector>, DisplayConnector&);
void detach_display_connector(Badge<DisplayConnector>, DisplayConnector&);
void set_vga_text_mode_cursor(size_t console_width, size_t x, size_t y);
void disable_vga_text_mode_console_cursor();
void disable_vga_emulation_access_permanently();
LockRefPtr<Graphics::Console> console() const { return m_console; }
void set_console(Graphics::Console&);
void deactivate_graphical_mode();
void activate_graphical_mode();
private:
void enable_vga_text_mode_console_cursor();
ErrorOr<void> determine_and_initialize_graphics_device(PCI::DeviceIdentifier const&);
void initialize_preset_resolution_generic_display_connector();
Vector<NonnullLockRefPtr<GenericGraphicsAdapter>> m_graphics_devices;
LockRefPtr<Graphics::Console> m_console;
// Note: This is only used when booting with kernel commandline that includes "graphics_subsystem_mode=limited"
LockRefPtr<GenericDisplayConnector> m_preset_resolution_generic_display_connector;
LockRefPtr<DisplayConnector> m_platform_board_specific_display_connector;
unsigned m_current_minor_number { 0 };
SpinlockProtected<IntrusiveList<&DisplayConnector::m_list_node>, LockRank::None> m_display_connector_nodes {};
#if ARCH(X86_64)
OwnPtr<VGAIOArbiter> m_vga_arbiter;
#endif
};
}