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serenity/Userland/Applications/3DFileViewer/main.cpp
Andreas Kling df5f382b50 3DFileViewer: Remove unveil() calls and add "thread" pledge
An application that allows opening arbitrary files from the filesystem
needs to allow itself to access the filesystem, otherwise there's no
point in supporting the feature. :^)

And the "thread" pledge is needed for background thumbnail generation.
2021-05-20 17:52:38 +02:00

189 lines
5.7 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/ElapsedTimer.h>
#include <LibCore/File.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGUI/Application.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
#include "Mesh.h"
#include "MeshLoader.h"
#include "WavefrontOBJLoader.h"
static constexpr u16 RENDER_WIDTH = 640;
static constexpr u16 RENDER_HEIGHT = 480;
class GLContextWidget final : public GUI::Widget {
C_OBJECT(GLContextWidget)
public:
bool load(const String& fname);
private:
GLContextWidget()
: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
m_context = GL::create_context(*m_bitmap);
start_timer(20);
GL::make_context_current(m_context);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
// Set projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 1500);
m_init_list = glGenLists(1);
glNewList(m_init_list, GL_COMPILE);
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glEndList();
// Load the teapot
m_mesh = m_mesh_loader->load("/res/gl/teapot.obj");
dbgln("3DFileViewer: teapot mesh has {} triangles.", m_mesh->triangle_count());
}
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
private:
RefPtr<Mesh> m_mesh;
RefPtr<Gfx::Bitmap> m_bitmap;
OwnPtr<GL::GLContext> m_context;
NonnullOwnPtr<WavefrontOBJLoader> m_mesh_loader;
GLuint m_init_list { 0 };
};
void GLContextWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
}
void GLContextWidget::timer_event(Core::TimerEvent&)
{
static float angle = 0.0f;
glCallList(m_init_list);
angle -= 0.01f;
auto matrix = Gfx::translation_matrix(FloatVector3(0, 0, -8.5))
* Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle)
* Gfx::rotation_matrix(FloatVector3(0, 1, 0), 0.0f)
* Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle);
// We need to transpose here because OpenGL expects matrices in column major order
// but our matrix class stores elements in row major order.
matrix = matrix.transpose();
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf((float*)matrix.elements());
if (!m_mesh.is_null())
m_mesh->draw();
m_context->present();
update();
}
bool GLContextWidget::load(const String& fname)
{
m_mesh = m_mesh_loader->load(fname);
if (!m_mesh.is_null()) {
dbgln("3DFileViewer: mesh has {} triangles.", m_mesh->triangle_count());
return true;
}
return false;
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio thread recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
// Construct the main window
auto window = GUI::Window::construct();
auto app_icon = GUI::Icon::default_icon("app-3d-file-viewer");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("3D File Viewer");
window->resize(640, 480);
window->set_resizable(false);
window->set_double_buffering_enabled(true);
auto& widget = window->set_main_widget<GLContextWidget>();
auto menubar = GUI::Menubar::construct();
auto& file_menu = menubar->add_menu("&File");
file_menu.add_action(GUI::CommonActions::make_open_action([&](auto&) {
Optional<String> open_path = GUI::FilePicker::get_open_filepath(window);
if (!open_path.has_value())
return;
auto file = Core::File::construct(open_path.value());
if (!file->filename().ends_with(".obj")) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: invalid file type", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (!file->open(Core::OpenMode::ReadOnly) && file->error() != ENOENT) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: {}", open_path.value(), strerror(errno)), "Error", GUI::MessageBox::Type::Error);
return;
}
if (file->is_device()) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open device files", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (file->is_directory()) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open directories", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (!widget.load(file->filename()))
GUI::MessageBox::show(window, String::formatted("Reading \"{}\" failed.", open_path.value()), "Error", GUI::MessageBox::Type::Error);
}));
file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) {
app->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
window->set_menubar(move(menubar));
window->show();
return app->exec();
}