mirror of
https://github.com/RGBCube/serenity
synced 2026-01-18 01:50:59 +00:00
In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.
Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`.
|
||
|---|---|---|
| .. | ||
| MipMap.h | ||
| NameAllocator.cpp | ||
| NameAllocator.h | ||
| Sampler2D.cpp | ||
| Sampler2D.h | ||
| Texture.h | ||
| Texture2D.cpp | ||
| Texture2D.h | ||
| TextureUnit.cpp | ||
| TextureUnit.h | ||