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serenity/Userland/Demos/Cube/Cube.cpp
Andreas Kling e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00

288 lines
8.8 KiB
C++

/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@gmx.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/ArgsParser.h>
#include <LibCore/ElapsedTimer.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Vector3.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
const int WIDTH = 200;
const int HEIGHT = 200;
static bool flag_hide_window_frame = false;
class Cube final : public GUI::Widget {
C_OBJECT(Cube)
public:
virtual ~Cube() override;
void set_stat_label(RefPtr<GUI::Label> l) { m_stats = l; };
void set_show_window_frame(bool);
bool show_window_frame() const { return m_show_window_frame; }
Function<void(GUI::ContextMenuEvent&)> on_context_menu_request;
protected:
virtual void context_menu_event(GUI::ContextMenuEvent& event) override
{
if (on_context_menu_request)
on_context_menu_request(event);
}
private:
Cube();
RefPtr<Gfx::Bitmap> m_bitmap;
RefPtr<GUI::Label> m_stats;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
int m_accumulated_time;
int m_cycles;
int m_phase;
bool m_show_window_frame { true };
};
Cube::Cube()
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { WIDTH, HEIGHT });
m_accumulated_time = 0;
m_cycles = 0;
m_phase = 0;
stop_timer();
start_timer(20);
}
Cube::~Cube()
{
}
void Cube::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
/* Blit it! */
painter.draw_scaled_bitmap(event.rect(), *m_bitmap, m_bitmap->rect());
}
void Cube::timer_event(Core::TimerEvent&)
{
Core::ElapsedTimer timer;
timer.start();
const FloatVector3 vertices[8] {
{ -1, -1, -1 },
{ -1, 1, -1 },
{ 1, 1, -1 },
{ 1, -1, -1 },
{ -1, -1, 1 },
{ -1, 1, 1 },
{ 1, 1, 1 },
{ 1, -1, 1 },
};
#define QUAD(a, b, c, d) a, b, c, c, d, a
const int indices[] {
QUAD(0, 1, 2, 3),
QUAD(7, 6, 5, 4),
QUAD(4, 5, 1, 0),
QUAD(3, 2, 6, 7),
QUAD(1, 5, 6, 2),
QUAD(0, 3, 7, 4),
};
const Color colors[] {
Color::Red,
Color::Red,
Color::Green,
Color::Green,
Color::Blue,
Color::Blue,
Color::Magenta,
Color::Magenta,
Color::White,
Color::White,
Color::Yellow,
Color::Yellow,
};
FloatVector3 transformed_vertices[8];
static float angle = 0;
angle += 0.02f;
auto matrix = FloatMatrix4x4::translate(FloatVector3(0, 0, 1.5f))
* FloatMatrix4x4::rotate(FloatVector3(1, 0, 0), angle * 1.17356641f)
* FloatMatrix4x4::rotate(FloatVector3(0, 1, 0), angle * 0.90533273f)
* FloatMatrix4x4::rotate(FloatVector3(0, 0, 1), angle);
for (int i = 0; i < 8; i++) {
transformed_vertices[i] = matrix.transform_point(vertices[i]);
}
GUI::Painter painter(*m_bitmap);
if (m_show_window_frame)
painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, m_bitmap->rect(), Gfx::Color::White, Gfx::Color::Blue);
else
painter.clear_rect(m_bitmap->rect(), Gfx::Color::Transparent);
auto to_point = [](const FloatVector3& v) {
return Gfx::IntPoint(v.x(), v.y());
};
for (size_t i = 0; i < sizeof(indices) / sizeof(indices[0]) / 3; i++) {
auto a = transformed_vertices[indices[i * 3]];
auto b = transformed_vertices[indices[i * 3 + 1]];
auto c = transformed_vertices[indices[i * 3 + 2]];
auto normal = (b - a).cross(c - a);
normal.normalize();
// Perspective projection
a.set_x(WIDTH / 2 + a.x() / (1 + a.z() * 0.35) * WIDTH / 3);
a.set_y(HEIGHT / 2 - a.y() / (1 + a.z() * 0.35) * WIDTH / 3);
b.set_x(WIDTH / 2 + b.x() / (1 + b.z() * 0.35) * WIDTH / 3);
b.set_y(HEIGHT / 2 - b.y() / (1 + b.z() * 0.35) * WIDTH / 3);
c.set_x(WIDTH / 2 + c.x() / (1 + c.z() * 0.35) * WIDTH / 3);
c.set_y(HEIGHT / 2 - c.y() / (1 + c.z() * 0.35) * WIDTH / 3);
float winding = (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x());
if (winding < 0)
continue;
float shade = 0.5f + normal.y() * 0.5f;
auto color = colors[i];
color.set_red(color.red() * shade);
color.set_green(color.green() * shade);
color.set_blue(color.blue() * shade);
painter.draw_triangle(to_point(a), to_point(b), to_point(c), color);
}
if ((m_cycles % 50) == 0) {
dbgln("{} total cycles. finished 50 in {} ms, avg {} ms", m_cycles, m_accumulated_time, m_accumulated_time / 50);
m_stats->set_text(String::formatted("{} ms", m_accumulated_time / 50));
m_accumulated_time = 0;
}
update();
m_accumulated_time += timer.elapsed();
m_cycles++;
}
void Cube::set_show_window_frame(bool show)
{
if (show == m_show_window_frame)
return;
m_show_window_frame = show;
m_stats->set_visible(m_show_window_frame);
auto& w = *window();
w.set_frameless(!m_show_window_frame);
w.set_has_alpha_channel(!m_show_window_frame);
w.set_alpha_hit_threshold(m_show_window_frame ? 0 : 1);
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
Core::ArgsParser parser;
parser.set_general_help("Create a window with a spinning cube.");
parser.add_option(flag_hide_window_frame, "Hide window frame", "hide-window", 'h');
parser.parse(argc, argv);
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(true);
window->set_title("Cube");
window->set_resizable(false);
window->resize(WIDTH, HEIGHT);
window->set_has_alpha_channel(true);
window->set_alpha_hit_threshold(1);
auto& cube = window->set_main_widget<Cube>();
auto& time = cube.add<GUI::Label>();
time.set_relative_rect({ 0, 4, 40, 10 });
time.move_by({ window->width() - time.width(), 0 });
cube.set_stat_label(time);
auto app_icon = GUI::Icon::default_icon("app-cube");
window->set_icon(app_icon.bitmap_for_size(16));
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Cube Demo");
auto show_window_frame_action = GUI::Action::create_checkable("Show window frame", [&](auto& action) {
cube.set_show_window_frame(action.is_checked());
});
cube.set_show_window_frame(!flag_hide_window_frame);
show_window_frame_action->set_checked(cube.show_window_frame());
app_menu.add_action(move(show_window_frame_action));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Cube Demo", app_icon, window));
app->set_menubar(move(menubar));
cube.on_context_menu_request = [&](auto& event) {
app_menu.popup(event.screen_position());
};
window->show();
return app->exec();
}