1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-28 10:25:10 +00:00
serenity/MenuApplets/Audio/main.cpp
Andreas Kling e1940f365b WindowServer+MenuApplets: Move the "Audio" applet to its own program
This patch introduces the second MenuApplet: Audio. To make this work,
menu applet windows now also receive mouse events.

There's still some problem with mute/unmute via clicking not actually
working, but the call goes from the applet program over IPC to the
AudioServer, where something goes wrong with the state change message.
Need to look at that separately.

Anyways, it's pretty cool to have more applets running in their own
separate processes. :^)
2019-12-16 15:33:42 +01:00

65 lines
1.9 KiB
C++

#include <LibAudio/AClientConnection.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GPainter.h>
#include <LibGUI/GWidget.h>
#include <LibGUI/GWindow.h>
class AudioWidget final : public GWidget {
C_OBJECT(AudioWidget)
public:
AudioWidget()
: GWidget(nullptr)
{
m_audio_client = make<AClientConnection>();
m_audio_client->on_muted_state_change = [this](bool muted) {
dbg() << "Muted state changed: " << muted;
if (m_audio_muted == muted)
return;
m_audio_muted = muted;
update();
};
m_unmuted_bitmap = GraphicsBitmap::load_from_file("/res/icons/audio-unmuted.png");
m_muted_bitmap = GraphicsBitmap::load_from_file("/res/icons/audio-muted.png");
}
virtual ~AudioWidget() override {}
private:
virtual void mousedown_event(GMouseEvent& event) override
{
if (event.button() != GMouseButton::Left)
return;
dbg() << "set_muted: " << !m_audio_muted;
m_audio_client->set_muted(!m_audio_muted);
update();
}
virtual void paint_event(GPaintEvent& event) override
{
GPainter painter(*this);
painter.add_clip_rect(event.rect());
painter.clear_rect(event.rect(), Color::from_rgba(0));
auto& audio_bitmap = m_audio_muted ? *m_muted_bitmap : *m_unmuted_bitmap;
painter.blit({}, audio_bitmap, audio_bitmap.rect());
}
OwnPtr<AClientConnection> m_audio_client;
RefPtr<GraphicsBitmap> m_muted_bitmap;
RefPtr<GraphicsBitmap> m_unmuted_bitmap;
bool m_audio_muted { false };
};
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto window = GWindow::construct();
window->set_has_alpha_channel(true);
window->set_window_type(GWindowType::MenuApplet);
window->resize(12, 16);
auto widget = AudioWidget::construct();
window->set_main_widget(widget);
window->show();
return app.exec();
}