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serenity/Libraries/LibWeb/DOM/CanvasRenderingContext2D.cpp
2020-04-06 11:09:01 +02:00

98 lines
3.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/OwnPtr.h>
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/CanvasRenderingContext2D.h>
#include <LibWeb/DOM/HTMLCanvasElement.h>
namespace Web {
CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
: m_element(element.make_weak_ptr())
{
}
CanvasRenderingContext2D::~CanvasRenderingContext2D()
{
}
void CanvasRenderingContext2D::set_fill_style(String style)
{
m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
}
String CanvasRenderingContext2D::fill_style() const
{
return m_fill_style.to_string();
}
void CanvasRenderingContext2D::fill_rect(int x, int y, int width, int height)
{
auto painter = this->painter();
if (!painter)
return;
Gfx::Rect rect(x, y, width, height);
painter->fill_rect(rect, m_fill_style);
did_draw(rect);
}
void CanvasRenderingContext2D::scale(double sx, double sy)
{
// FIXME: Actually do something with the scale factor!
dbg() << "CanvasRenderingContext2D::scale(): " << String::format("%f", sx) << ", " << String::format("%f", sy);
m_scale_x = sx;
m_scale_y = sy;
}
void CanvasRenderingContext2D::translate(double x, double y)
{
// FIXME: Actually do something with the translation!
dbg() << "CanvasRenderingContext2D::translate(): " << String::format("%f", x) << ", " << String::format("%f", y);
m_translate_x = x;
m_translate_y = y;
}
void CanvasRenderingContext2D::did_draw(const Gfx::Rect&)
{
// FIXME: Make use of the rect to reduce the invalidated area when possible.
if (!m_element)
return;
if (!m_element->layout_node())
return;
m_element->layout_node()->set_needs_display();
}
OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
{
if (!m_element)
return nullptr;
return make<Gfx::Painter>(m_element->ensure_bitmap());
}
}