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			135 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Format.h>
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| #include <LibGL/GL/gl.h>
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| #include <LibGL/Tex/Texture2D.h>
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| #include <string.h>
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| 
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| namespace GL {
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| 
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| void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels)
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| {
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|     // NOTE: Some target, format, and internal formats are currently unsupported.
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|     // Considering we control this library, and `gl.h` itself, we don't need to add any
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|     // checks here to see if we support them; the program will simply fail to compile..
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| 
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|     // Somebody passed us in nullptr...
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|     // Apparently this allocates memory on the GPU (according to Khronos docs..)?
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|     if (pixels == nullptr) {
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|         dbgln("LibGL: pixels == nullptr when uploading texture data.");
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|         VERIFY_NOT_REACHED();
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|     }
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| 
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|     m_internal_format = internal_format;
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| 
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|     // Get reference to the mip
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|     auto& mip = m_mipmaps[lod];
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|     const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
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| 
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|     // Copy pixel data to storage
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| 
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|     // Pixels are already 32-bits wide
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|     if (format == GL_RGBA || format == GL_BGRA) {
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|         mip.pixel_data().resize(width * height * sizeof(u32));
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|         memcpy(mip.pixel_data().data(), pixels, width * height * sizeof(u32));
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|     } else {
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|         mip.pixel_data().resize(width * height * 3);
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|         // Copy RGB or BGR pixel data
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|         for (auto i = 0; i < width * height * 3; i += 3) {
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|             u32 b0 = pixel_byte_array[i];     // B or R
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|             u32 b1 = pixel_byte_array[i + 1]; // G
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|             u32 b2 = pixel_byte_array[i + 2]; // R or B
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| 
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|             u32 pixel = ((0xffu << 24) | (b0 << 16) | (b1 << 8) | b2);
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|             mip.pixel_data().append(pixel);
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|         }
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|     }
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| 
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|     // Now we need to swizzle the texture data from `format` to `internal_format`
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|     switch (format) {
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|     case GL_BGR: {
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|         if (internal_format == GL_RGB) {
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|             swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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|                 u8 r = pixel & 0xff;
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|                 u8 g = (pixel >> 8) & 0xff;
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|                 u8 b = (pixel >> 16) & 0xff;
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| 
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|                 return (0xff << 24) | (r << 16) | (g << 8) | b;
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|             });
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|         } else if (internal_format == GL_RGBA) {
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|             swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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|                 u8 r = pixel & 0xff;
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|                 u8 g = (pixel >> 8) & 0xff;
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|                 u8 b = (pixel >> 16) & 0xff;
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| 
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|                 return (r << 24) | (g << 16) | (b << 8) | 0xff;
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|             });
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|         }
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|     } break;
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|     case GL_BGRA: {
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|         if (internal_format == GL_RGB) {
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|             swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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|                 u8 r = (pixel >> 8) & 0xff;
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|                 u8 g = (pixel >> 16) & 0xff;
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|                 u8 b = (pixel >> 24) & 0xff;
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| 
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|                 return (0xff << 24) | (r << 16) | (g << 8) | b;
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|             });
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|         } else if (internal_format == GL_RGBA) {
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|             swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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|                 u8 a = pixel & 0xff;
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|                 u8 r = (pixel >> 8) & 0xff;
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|                 u8 g = (pixel >> 16) & 0xff;
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|                 u8 b = (pixel >> 24) & 0xff;
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| 
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|                 return (r << 24) | (g << 16) | (b << 8) | a;
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|             });
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|         }
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|     } break;
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|     case GL_RGB: {
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|         if (internal_format == GL_RGBA) {
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|             swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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|                 u8 r = pixel & 0xff;
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|                 u8 g = (pixel >> 8) & 0xff;
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|                 u8 b = (pixel >> 16) & 0xff;
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| 
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|                 return (r << 24) | (g << 16) | (b << 8) | 0xff;
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|             });
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|         }
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|     } break;
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|     case GL_RGBA:
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|         break;
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|     default:
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|         // Let's crash for now so we can implement format by format
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|         VERIFY_NOT_REACHED();
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|     }
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| 
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|     mip.set_width(width);
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|     mip.set_height(height);
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| }
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| 
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| FloatVector4 Texture2D::sample_texel(const FloatVector2& uv) const
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| {
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|     auto& mip = m_mipmaps.at(0);
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| 
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|     // FIXME: Remove this to prevent a crash when we have proper texture binding
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|     if (mip.width() == 0 || mip.height() == 0)
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|         return { 1.0f, 1.0f, 1.0f, 1.0f };
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| 
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|     u32 u = static_cast<u32>(uv.x() * mip.width());
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|     u32 v = static_cast<u32>(uv.y() * mip.height());
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| 
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|     u32 pixel = mip.pixel_data().at(v * mip.width() + u);
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| 
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|     float b0 = ((pixel)&0xff) / 255.0f;
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|     float b1 = ((pixel >> 8) & 0xff) / 255.0f;
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|     float b2 = ((pixel >> 16) & 0xff) / 255.0f;
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| 
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|     return { b0, b1, b2, 1.0f };
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| }
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| 
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| }
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