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serenity/Userland/Applications/SoundPlayer/SoundPlayerWidget.h

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2.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Common.h"
#include "PlaybackManager.h"
#include "Player.h"
#include "SampleWidget.h"
#include <AK/NonnullRefPtr.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
class SoundPlayerWidget final : public GUI::Widget
, public Player {
C_OBJECT(SoundPlayerWidget)
public:
~SoundPlayerWidget() override;
void open_file(StringView path) override;
void play() override;
void hide_scope(bool);
private:
explicit SoundPlayerWidget(GUI::Window& window, PlayerState& state);
void drop_event(GUI::DropEvent&) override;
void update_position(const int position);
void update_ui();
int normalize_rate(int) const;
int denormalize_rate(int) const;
GUI::Window& m_window;
float m_sample_ratio { 1.0 };
RefPtr<GUI::Label> m_status;
RefPtr<GUI::Label> m_elapsed;
RefPtr<GUI::Label> m_remaining;
RefPtr<Slider> m_slider;
RefPtr<SampleWidget> m_sample_widget;
RefPtr<Gfx::Bitmap> m_play_icon { Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png") };
RefPtr<Gfx::Bitmap> m_pause_icon { Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png") };
RefPtr<GUI::Button> m_play;
RefPtr<GUI::Button> m_stop;
};