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This patch introduces a caching mechanism in ResourceLoader. It's keyed on a LoadRequest object which is what you provide to load_resource() when you want to load a resource. We currently never prune the cache, so resources will stay in there forever. This is obviously not gonna stay that way, but we're just getting started here. :^) This should drastically reduce the number of requests when loading some sites (like Twitter) that reuse the same images over and over. |
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| .. | ||
| LoadRequest.h | ||
| Resource.cpp | ||
| Resource.h | ||
| ResourceLoader.cpp | ||
| ResourceLoader.h | ||