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serenity/Userland/Games/MasterWord/WordGame.h
Paweł Łukasik 01c7158ffe MasterWord: Check guesses against the word list
Previously guesses were not checked which allowed guesses
like 'aaaaa' to be entered.

Currently there's an option to set if a guess should be checked
against the dictionary and rejected if it doesn't exist there.

Additionally settings from Game menu have been moved to its own
entry - Settings.
2022-05-26 21:44:58 +01:00

79 lines
2.2 KiB
C++

/*
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGUI/Frame.h>
#include <LibGfx/Rect.h>
class WordGame : public GUI::Frame {
C_OBJECT(WordGame);
public:
virtual ~WordGame() override = default;
void reset();
void set_use_system_theme(bool b);
void set_check_guesses_in_dictionary(bool b);
void set_word_length(size_t length);
void set_max_guesses(size_t max_guesses);
Gfx::IntSize game_size() const;
Optional<String> random_word(size_t length);
size_t shortest_word();
size_t longest_word();
bool is_checking_guesses() const;
void add_guess(AK::StringView guess);
bool is_in_dictionary(AK::StringView guess);
private:
WordGame();
void read_words();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void resize_event(GUI::ResizeEvent&) override;
void pick_font();
Gfx::IntRect letter_rect(size_t guess_number, size_t letter_number) const;
size_t m_max_guesses { 6 };
size_t m_num_letters { 5 };
bool m_check_guesses { false };
bool m_last_word_not_in_dictionary { false };
static constexpr int m_letter_width { 40 };
static constexpr int m_letter_spacing { 5 };
static constexpr int m_outer_margin { 20 };
static constexpr int m_letter_height { 60 };
Color m_right_letter_wrong_spot_color { Color::from_rgb(0xb59f3b) };
Color m_right_letter_right_spot_color { Color::from_rgb(0x538d4e) };
Color m_border_color { Color::from_rgb(0x3a3a3c) };
Color m_wrong_letter_color { m_border_color };
Color m_background_color { Color::from_rgb(0x121213) };
Color m_text_color { Color::White };
Color m_word_not_in_dict_color { Color::from_argb(0x40aa0000) };
enum LetterState {
Correct,
WrongSpot,
Incorrect
};
struct Guess {
AK::String text;
AK::Vector<LetterState> letter_states;
};
AK::Vector<Guess> m_guesses;
AK::String m_current_guess;
AK::String m_current_word;
HashMap<size_t, AK::Vector<String>> m_words;
};