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	 ecd163bdf1
			
		
	
	
		ecd163bdf1
		
	
	
	
	
		
			
			No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			824 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			824 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/Object.h>
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| #include <LibWasm/AbstractMachine/AbstractMachine.h>
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| #include <LibWeb/Forward.h>
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| #include <LibWeb/WebAssembly/WebAssemblyInstanceObjectPrototype.h>
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| #include <LibWeb/WebAssembly/WebAssemblyObject.h>
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| 
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| namespace Web::Bindings {
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| 
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| class WebAssemblyModuleObject final : public JS::Object {
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|     JS_OBJECT(WebAssemblyModuleObject, Object);
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| 
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| public:
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|     explicit WebAssemblyModuleObject(JS::Realm&, size_t index);
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|     virtual ~WebAssemblyModuleObject() override = default;
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| 
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|     size_t index() const { return m_index; }
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|     Wasm::Module const& module() const { return WebAssemblyObject::s_compiled_modules.at(m_index).module; }
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| 
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| private:
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|     size_t m_index { 0 };
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| };
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| 
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| }
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