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			Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/WeakSet.h>
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| 
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| namespace JS {
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| 
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| NonnullGCPtr<WeakSet> WeakSet::create(Realm& realm)
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| {
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|     return realm.heap().allocate<WeakSet>(realm, realm.intrinsics().weak_set_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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| }
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| 
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| WeakSet::WeakSet(Object& prototype)
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|     : Object(ConstructWithPrototypeTag::Tag, prototype)
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|     , WeakContainer(heap())
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| {
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| }
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| 
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| void WeakSet::remove_dead_cells(Badge<Heap>)
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| {
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|     m_values.remove_all_matching([](Cell* cell) {
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|         return cell->state() != Cell::State::Live;
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|     });
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| }
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| 
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| }
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