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We were creating a new memory mapping every time WindowServer performed a buffer flip. This was very visible in whole-system profiles, as the mapping and unmapping of MMIO registers caused quite a bit of kmalloc() and kfree() churn. Avoid this problem by simply keeping the MMIO registers mapped. |
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| .. | ||
| Console | ||
| VirtIOGPU | ||
| Bochs.h | ||
| BochsGraphicsAdapter.cpp | ||
| BochsGraphicsAdapter.h | ||
| Definitions.h | ||
| FramebufferDevice.cpp | ||
| FramebufferDevice.h | ||
| GraphicsDevice.h | ||
| GraphicsManagement.cpp | ||
| GraphicsManagement.h | ||
| IntelNativeGraphicsAdapter.cpp | ||
| IntelNativeGraphicsAdapter.h | ||
| VGACompatibleAdapter.cpp | ||
| VGACompatibleAdapter.h | ||