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	 cf3b58fbe8
			
		
	
	
		cf3b58fbe8
		
	
	
	
	
		
			
			It didn't feel right to have a "DHCPClient" in a "Servers" directory. Rename this to Services to better reflect the type of programs we'll be putting in there.
		
			
				
	
	
		
			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Function.h>
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| #include <AK/NonnullRefPtr.h>
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| #include <AK/Weakable.h>
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| #include <LibGfx/Rect.h>
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| #include <LibGfx/Forward.h>
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| 
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| namespace WindowServer {
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| 
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| class MouseEvent;
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| class WindowFrame;
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| 
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| class Button : public Weakable<Button> {
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| public:
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|     Button(WindowFrame&, NonnullRefPtr<Gfx::CharacterBitmap>&&, Function<void(Button&)>&& on_click_handler);
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|     ~Button();
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| 
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|     Gfx::Rect relative_rect() const { return m_relative_rect; }
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|     void set_relative_rect(const Gfx::Rect& rect) { m_relative_rect = rect; }
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| 
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|     Gfx::Rect rect() const { return { {}, m_relative_rect.size() }; }
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|     Gfx::Rect screen_rect() const;
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| 
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|     void paint(Gfx::Painter&);
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| 
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|     void on_mouse_event(const MouseEvent&);
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| 
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|     Function<void(Button&)> on_click;
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| 
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|     bool is_visible() const { return m_visible; }
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| 
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|     void set_bitmap(const Gfx::CharacterBitmap& bitmap) { m_bitmap = bitmap; }
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| 
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| private:
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|     WindowFrame& m_frame;
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|     Gfx::Rect m_relative_rect;
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|     NonnullRefPtr<Gfx::CharacterBitmap> m_bitmap;
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|     bool m_pressed { false };
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|     bool m_visible { true };
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|     bool m_hovered { false };
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| };
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| 
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| }
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