mirror of
https://github.com/RGBCube/serenity
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93 lines
2.4 KiB
C
93 lines
2.4 KiB
C
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAPI
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# define GLAPI extern
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#endif
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// OpenGL related `defines`
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#define GL_TRUE 1
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#define GL_FALSE 0
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// Matrix Modes
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#define GL_MODELVIEW 0x0050
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#define GL_PROJECTION 0x0051
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// glBegin/glEnd primitive types
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#define GL_TRIANGLES 0x0100
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#define GL_QUADS 0x0101
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#define GL_TRIANGLE_FAN 0x0102
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#define GL_TRIANGLE_STRIP 0x0103
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#define GL_POLYGON 0x0104
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// Buffer bits
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#define GL_COLOR_BUFFER_BIT 0x0200
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// Utility
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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// Error codes
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x500
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#define GL_INVALID_VALUE 0x501
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#define GL_INVALID_OPERATION 0x502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x505
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x506
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//
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// OpenGL typedefs
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//
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// Defines types used by all OpenGL applications
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// https://www.khronos.org/opengl/wiki/OpenGL_Type
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typedef char GLchar;
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typedef unsigned char GLuchar;
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typedef unsigned char GLubyte;
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typedef short GLshort;
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typedef unsigned short GLushort;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef int GLfixed;
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typedef long long GLint64;
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typedef unsigned long long GLuint64;
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typedef unsigned long GLsizei;
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typedef void GLvoid;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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GLAPI void glBegin(GLenum mode);
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GLAPI void glClear(GLbitfield mask);
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GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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GLAPI void glEnd();
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GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
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GLAPI GLenum glGetError();
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GLAPI GLubyte* glGetString(GLenum name);
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GLAPI void glLoadIdentity();
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GLAPI void glMatrixMode(GLenum mode);
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GLAPI void glPushMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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