mirror of
https://github.com/RGBCube/serenity
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41 lines
763 B
C++
41 lines
763 B
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glBegin(GLenum mode)
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{
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g_gl_context->gl_begin(mode);
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}
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void glEnd()
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{
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g_gl_context->gl_end();
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}
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_vertex(x, y, z, 1.0);
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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}
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void glScalef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_scale(x, y, z);
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}
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_translate(x, y, z);
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}
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