mirror of
https://github.com/RGBCube/serenity
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99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
#pragma once
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#include "GEvent.h"
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#include "GObject.h"
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#include <SharedGraphics/Rect.h>
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#include <SharedGraphics/Color.h>
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#include <SharedGraphics/Font.h>
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#include <AK/AKString.h>
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class GraphicsBitmap;
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class GWindow;
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class GWidget : public GObject {
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public:
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explicit GWidget(GWidget* parent = nullptr);
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virtual ~GWidget();
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virtual void event(GEvent&) override;
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virtual void paintEvent(GPaintEvent&);
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virtual void showEvent(GShowEvent&);
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virtual void hideEvent(GHideEvent&);
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virtual void keyDownEvent(GKeyEvent&);
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virtual void keyUpEvent(GKeyEvent&);
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virtual void mouseMoveEvent(GMouseEvent&);
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virtual void mouseDownEvent(GMouseEvent&);
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virtual void mouseUpEvent(GMouseEvent&);
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Rect relativeRect() const { return m_relativeRect; }
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Point relativePosition() const { return m_relativeRect.location(); }
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int x() const { return m_relativeRect.x(); }
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int y() const { return m_relativeRect.y(); }
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int width() const { return m_relativeRect.width(); }
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int height() const { return m_relativeRect.height(); }
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Rect rect() const { return { 0, 0, width(), height() }; }
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Size size() const { return m_relativeRect.size(); }
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void update();
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void repaint(const Rect&);
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bool isFocused() const;
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void setFocus(bool);
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struct HitTestResult {
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GWidget* widget { nullptr };
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int localX { 0 };
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int localY { 0 };
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};
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HitTestResult hitTest(int x, int y);
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virtual const char* class_name() const override { return "GWidget"; }
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void setWindowRelativeRect(const Rect&, bool should_update = true);
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Color backgroundColor() const { return m_backgroundColor; }
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Color foregroundColor() const { return m_foregroundColor; }
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void setBackgroundColor(Color color) { m_backgroundColor = color; }
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void setForegroundColor(Color color) { m_foregroundColor = color; }
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GWindow* window()
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{
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if (auto* pw = parentWidget())
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return pw->window();
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return m_window;
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}
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const GWindow* window() const
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{
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if (auto* pw = parentWidget())
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return pw->window();
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return m_window;
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}
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void set_window(GWindow*);
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GWidget* parentWidget() { return static_cast<GWidget*>(parent()); }
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const GWidget* parentWidget() const { return static_cast<const GWidget*>(parent()); }
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void setFillWithBackgroundColor(bool b) { m_fillWithBackgroundColor = b; }
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bool fillWithBackgroundColor() const { return m_fillWithBackgroundColor; }
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const Font& font() const { return *m_font; }
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void setFont(RetainPtr<Font>&&);
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GraphicsBitmap* backing();
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private:
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GWindow* m_window { nullptr };
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Rect m_relativeRect;
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Color m_backgroundColor { 0xffffff };
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Color m_foregroundColor { 0x000000 };
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RetainPtr<Font> m_font;
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bool m_hasPendingPaintEvent { false };
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bool m_fillWithBackgroundColor { true };
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};
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