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	 343e66b816
			
		
	
	
		343e66b816
		
	
	
	
	
		
			
			Models that contain UV co-ordinates are now supported, and will display with a texture wrapped around it, provided a `bmp` with the same name as the object is in the same directory as the 3D Model.
		
			
				
	
	
		
			33 lines
		
	
	
	
		
			562 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			562 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Mathieu Gaillard <gaillard.mathieu.39@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGL/GL/gl.h>
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| 
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| // Point in 3D space
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| struct Vertex {
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|     GLfloat x;
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|     GLfloat y;
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|     GLfloat z;
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| };
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| 
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| struct TexCoord {
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|     GLfloat u;
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|     GLfloat v;
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| };
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| 
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| // A triangle defines a single "face" of a mesh
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| struct Triangle {
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|     GLuint a;
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|     GLuint b;
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|     GLuint c;
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| 
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|     GLuint tex_coord_index0;
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|     GLuint tex_coord_index1;
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|     GLuint tex_coord_index2;
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| };
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