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![]() No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object. |
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.. | ||
CMakeLists.txt | ||
IDLGenerators.cpp | ||
IDLParser.cpp | ||
IDLParser.h | ||
IDLTypes.h | ||
main.cpp |