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serenity/Userland/Libraries/LibJS/Contrib/Test262/$262Object.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
namespace JS::Test262 {
class $262Object final : public Object {
JS_OBJECT($262Object, Object);
public:
explicit $262Object(Realm&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~$262Object() override = default;
private:
virtual void visit_edges(Visitor&) override;
AgentObject* m_agent { nullptr };
IsHTMLDDA* m_is_htmldda { nullptr };
JS_DECLARE_NATIVE_FUNCTION(clear_kept_objects);
JS_DECLARE_NATIVE_FUNCTION(create_realm);
JS_DECLARE_NATIVE_FUNCTION(detach_array_buffer);
JS_DECLARE_NATIVE_FUNCTION(eval_script);
};
}