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https://github.com/RGBCube/serenity
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No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
36 lines
879 B
C++
36 lines
879 B
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS::Test262 {
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class $262Object final : public Object {
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JS_OBJECT($262Object, Object);
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public:
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explicit $262Object(Realm&);
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virtual void initialize(JS::GlobalObject&) override;
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virtual ~$262Object() override = default;
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private:
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virtual void visit_edges(Visitor&) override;
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AgentObject* m_agent { nullptr };
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IsHTMLDDA* m_is_htmldda { nullptr };
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JS_DECLARE_NATIVE_FUNCTION(clear_kept_objects);
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JS_DECLARE_NATIVE_FUNCTION(create_realm);
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JS_DECLARE_NATIVE_FUNCTION(detach_array_buffer);
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JS_DECLARE_NATIVE_FUNCTION(eval_script);
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};
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}
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