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serenity/Userland/Libraries/LibWeb/Bindings/WindowConstructor.cpp
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

41 lines
1.2 KiB
C++

/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibWeb/Bindings/WindowConstructor.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/Bindings/WindowPrototype.h>
namespace Web::Bindings {
WindowConstructor::WindowConstructor(JS::Realm& realm)
: NativeFunction(*realm.global_object().function_prototype())
{
}
WindowConstructor::~WindowConstructor() = default;
JS::ThrowCompletionOr<JS::Value> WindowConstructor::call()
{
return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::ConstructorWithoutNew, "Window");
}
JS::ThrowCompletionOr<JS::Object*> WindowConstructor::construct(FunctionObject&)
{
return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::NotAConstructor, "Window");
}
void WindowConstructor::initialize(JS::GlobalObject& global_object)
{
auto& vm = this->vm();
auto& window = static_cast<WindowObject&>(global_object);
NativeFunction::initialize(global_object);
define_direct_property(vm.names.prototype, &window.ensure_web_prototype<WindowPrototype>("Window"), 0);
define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
}
}