mirror of
https://github.com/RGBCube/serenity
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AK's version should see better inlining behaviors, than the LibM one. We avoid mixed usage for now though. Also clean up some stale math includes and improper floatingpoint usage.
128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BarsVisualizationWidget.h"
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#include "AudioAlgorithms.h"
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#include <AK/Complex.h>
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#include <AK/Math.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Window.h>
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u32 round_previous_power_of_2(u32 x);
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void BarsVisualizationWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(frame_inner_rect(), Color::Black);
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if (m_sample_buffer.is_empty())
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return;
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fft(m_sample_buffer, false);
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double max = AK::sqrt(m_sample_count * 2.);
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double freq_bin = m_samplerate / m_sample_count;
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constexpr int group_count = 60;
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Vector<double, group_count> groups;
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groups.resize(group_count);
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if (m_gfx_falling_bars.size() != group_count) {
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m_gfx_falling_bars.resize(group_count);
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for (int& i : m_gfx_falling_bars)
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i = 0;
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}
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for (double& d : groups)
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d = 0.;
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int bins_per_group = ceil_div((m_sample_count - 1) / 2, group_count) * freq_bin;
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for (int i = 1; i < m_sample_count / 2; i++) {
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groups[(i * freq_bin) / bins_per_group] += AK::fabs(m_sample_buffer.data()[i].real());
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}
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for (int i = 0; i < group_count; i++)
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groups[i] /= max * freq_bin / (m_adjust_frequencies ? (clamp(AK::pow(AK::E<double>, (double)i / group_count * 3.) - 1.75, 1., 15.)) : 1.);
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const int horizontal_margin = 30;
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const int top_vertical_margin = 15;
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const int pixels_inbetween_groups = frame_inner_rect().width() > 350 ? 5 : 2;
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int pixel_per_group_width = (frame_inner_rect().width() - horizontal_margin * 2 - pixels_inbetween_groups * (group_count - 1)) / group_count;
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int max_height = frame_inner_rect().height() - top_vertical_margin;
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int current_xpos = horizontal_margin;
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for (int g = 0; g < group_count; g++) {
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m_gfx_falling_bars[g] = AK::min(clamp(max_height - (int)(groups[g] * max_height * 0.8), 0, max_height), m_gfx_falling_bars[g]);
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painter.fill_rect(Gfx::Rect(current_xpos, max_height - (int)(groups[g] * max_height * 0.8), pixel_per_group_width, (int)(groups[g] * max_height * 0.8)), Gfx::Color::from_rgb(0x95d437));
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painter.fill_rect(Gfx::Rect(current_xpos, m_gfx_falling_bars[g], pixel_per_group_width, 2), Gfx::Color::White);
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current_xpos += pixel_per_group_width + pixels_inbetween_groups;
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m_gfx_falling_bars[g] += 3;
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}
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m_is_using_last = false;
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}
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BarsVisualizationWidget::~BarsVisualizationWidget()
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{
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}
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BarsVisualizationWidget::BarsVisualizationWidget()
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: m_last_id(-1)
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, m_is_using_last(false)
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, m_adjust_frequencies(false)
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{
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m_context_menu = GUI::Menu::construct();
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m_context_menu->add_action(GUI::Action::create_checkable("Adjust frequency energy (for aesthetics)", [&](GUI::Action& action) {
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m_adjust_frequencies = action.is_checked();
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}));
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}
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// black magic from Hacker's delight
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u32 round_previous_power_of_2(u32 x)
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{
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x = x | (x >> 1);
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x = x | (x >> 2);
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x = x | (x >> 4);
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x = x | (x >> 8);
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x = x | (x >> 16);
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return x - (x >> 1);
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}
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void BarsVisualizationWidget::set_buffer(RefPtr<Audio::Buffer> buffer, int samples_to_use)
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{
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if (m_is_using_last)
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return;
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m_is_using_last = true;
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VERIFY(buffer->sample_count() >= 256);
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m_sample_count = round_previous_power_of_2(samples_to_use);
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m_sample_buffer.resize(m_sample_count);
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for (int i = 0; i < m_sample_count; i++) {
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m_sample_buffer.data()[i] = (AK::fabs(buffer->samples()[i].left) + AK::fabs(buffer->samples()[i].right)) / 2.;
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}
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update();
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}
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void BarsVisualizationWidget::set_buffer(RefPtr<Audio::Buffer> buffer)
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{
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if (buffer.is_null())
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return;
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if (m_last_id == buffer->id())
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return;
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set_buffer(buffer, buffer->sample_count());
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}
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void BarsVisualizationWidget::context_menu_event(GUI::ContextMenuEvent& event)
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{
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m_context_menu->popup(event.screen_position());
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}
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void BarsVisualizationWidget::set_samplerate(int samplerate)
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{
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m_samplerate = samplerate;
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}
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