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serenity/Userland/Games/Minesweeper
Lucas CHOLLET 1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00
..
CMakeLists.txt Everywhere: Mark dependencies of most targets as PRIVATE 2022-11-01 14:49:09 +00:00
CustomGameDialog.cpp LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^) 2023-01-07 14:39:30 +01:00
CustomGameDialog.h LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Field.cpp Base+Minesweeper: Move assets from /icons/ to /graphics/ 2023-05-05 11:52:33 +01:00
Field.h LibGUI: Remove Label icons and replace instances with ImageWidget 2023-04-30 05:48:14 +02:00
main.cpp LibGUI: Make Application's construction fallible 2023-05-05 16:41:21 +01:00
MinesweeperCustomGameWindow.gml Minesweeper: Update GML and fix layout issues 2022-08-05 13:55:13 +02:00
MinesweeperWindow.gml Base+Minesweeper: Move assets from /icons/ to /graphics/ 2023-05-05 11:52:33 +01:00