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	 435e53fcfe
			
		
	
	
		435e53fcfe
		
	
	
	
	
		
			
			This was giving wonky results with images that do not fill the entire card - and it's also unnecessary, since the Buggie image we have been using, and the two I will be adding, are all small enough to not need scaling anyway. :^)
		
			
				
	
	
		
			215 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "CardPainter.h"
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| #include <LibConfig/Client.h>
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| #include <LibGfx/Font/Font.h>
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| #include <LibGfx/Font/FontDatabase.h>
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| 
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| namespace Cards {
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| 
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| CardPainter& CardPainter::the()
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| {
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|     static CardPainter s_card_painter;
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|     return s_card_painter;
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| }
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| 
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| CardPainter::CardPainter()
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| {
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|     m_background_image_path = Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/icons/cards/buggie-deck.png"sv);
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| }
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| 
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| static constexpr Gfx::CharacterBitmap s_diamond {
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|     "    #    "
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|     "   ###   "
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|     "  #####  "
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|     " ####### "
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|     "#########"
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|     " ####### "
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|     "  #####  "
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|     "   ###   "
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|     "    #    "sv,
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|     9, 9
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| };
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| 
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| static constexpr Gfx::CharacterBitmap s_heart {
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|     "  #   #  "
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|     " ### ### "
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|     "#########"
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|     "#########"
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|     "#########"
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|     " ####### "
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|     "  #####  "
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|     "   ###   "
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|     "    #    "sv,
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|     9, 9
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| };
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| 
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| static constexpr Gfx::CharacterBitmap s_spade {
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|     "    #    "
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|     "   ###   "
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|     "  #####  "
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|     " ####### "
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|     "#########"
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|     "#########"
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|     " ## # ## "
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|     "   ###   "
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|     "   ###   "sv,
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|     9, 9
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| };
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| 
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| static constexpr Gfx::CharacterBitmap s_club {
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|     "    ###    "
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|     "   #####   "
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|     "   #####   "
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|     " ## ### ## "
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|     "###########"
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|     "###########"
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|     "#### # ####"
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|     " ## ### ## "
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|     "    ###    "sv,
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|     11, 9
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| };
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| 
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| NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
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| {
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|     auto suit_id = to_underlying(suit);
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|     auto rank_id = to_underlying(rank);
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| 
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|     auto& existing_bitmap = m_cards[suit_id][rank_id];
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|     if (!existing_bitmap.is_null())
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|         return *existing_bitmap;
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| 
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|     m_cards[suit_id][rank_id] = create_card_bitmap();
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|     paint_card_front(*m_cards[suit_id][rank_id], suit, rank);
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| 
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|     return *m_cards[suit_id][rank_id];
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| }
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| 
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| NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
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| {
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|     if (!m_card_back.is_null())
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|         return *m_card_back;
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| 
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|     m_card_back = create_card_bitmap();
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|     paint_card_back(*m_card_back);
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| 
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|     return *m_card_back;
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| }
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| 
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| NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
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| {
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|     auto suit_id = to_underlying(suit);
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|     auto rank_id = to_underlying(rank);
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| 
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|     auto& existing_bitmap = m_cards_inverted[suit_id][rank_id];
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|     if (!existing_bitmap.is_null())
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|         return *existing_bitmap;
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| 
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|     m_cards_inverted[suit_id][rank_id] = create_card_bitmap();
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|     paint_inverted_card(*m_cards_inverted[suit_id][rank_id], card_front(suit, rank));
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| 
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|     return *m_cards_inverted[suit_id][rank_id];
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| }
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| 
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| NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
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| {
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|     if (!m_card_back_inverted.is_null())
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|         return *m_card_back_inverted;
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| 
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|     m_card_back_inverted = create_card_bitmap();
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|     paint_inverted_card(card_back(), *m_card_back_inverted);
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| 
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|     return *m_card_back_inverted;
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| }
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| 
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| void CardPainter::set_background_image_path(String path)
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| {
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|     if (m_background_image_path == path)
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|         return;
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| 
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|     m_background_image_path = path;
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|     if (!m_card_back.is_null())
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|         paint_card_back(*m_card_back);
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|     if (!m_card_back_inverted.is_null())
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|         paint_inverted_card(*m_card_back_inverted, *m_card_back);
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| }
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| 
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| NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
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| {
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|     return Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
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| }
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| 
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| void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
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| {
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|     auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
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| 
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|     auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
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|         switch (suit) {
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|         case Suit::Diamonds:
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|             return s_diamond;
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|         case Suit::Clubs:
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|             return s_club;
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|         case Suit::Spades:
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|             return s_spade;
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|         case Suit::Hearts:
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|             return s_heart;
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|         default:
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|             VERIFY_NOT_REACHED();
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|         }
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|     }();
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| 
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|     Gfx::Painter painter { bitmap };
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|     auto paint_rect = bitmap.rect();
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|     auto& font = Gfx::FontDatabase::default_font().bold_variant();
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| 
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|     painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
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|     paint_rect.shrink(2, 2);
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|     painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
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| 
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|     paint_rect.set_height(paint_rect.height() / 2);
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|     paint_rect.shrink(10, 6);
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| 
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|     auto text_rect = Gfx::IntRect { 4, 6, font.width("10"sv), font.glyph_height() };
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|     painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
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| 
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|     painter.draw_bitmap(
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|         { text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 5 },
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|         suit_symbol, suit_color);
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| 
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|     for (int y = Card::height / 2; y < Card::height; ++y) {
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|         for (int x = 0; x < Card::width; ++x) {
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|             bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
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|         }
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|     }
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| }
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| 
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| void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
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| {
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|     Gfx::Painter painter { bitmap };
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|     auto paint_rect = bitmap.rect();
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|     painter.clear_rect(paint_rect, Gfx::Color::Transparent);
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| 
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|     painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
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|     auto inner_paint_rect = paint_rect.shrunken(2, 2);
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|     painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
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| 
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|     auto image = Gfx::Bitmap::try_load_from_file(m_background_image_path).release_value_but_fixme_should_propagate_errors();
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|     painter.blit({ (bitmap.width() - image->width()) / 2, (bitmap.height() - image->height()) / 2 }, image, image->rect());
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| }
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| 
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| void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
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| {
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|     Gfx::Painter painter { bitmap };
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|     painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
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|     painter.blit_filtered({ 0, 0 }, source_to_invert, source_to_invert.rect(), [&](Color color) {
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|         return color.inverted();
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|     });
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| }
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| 
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| }
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