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According to the OpenGL 2.0 spec § 2.8, the data for each attribute type pointer is normalized according to the type. The only exception to this is `glVertexAttribPointer` which accepts a `normalized` parameter, but we have not yet implemented that API. |
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| .. | ||
| GL | ||
| Tex | ||
| Buffer.cpp | ||
| ClipPlane.cpp | ||
| CMakeLists.txt | ||
| ContextParameter.cpp | ||
| GLAPI.cpp | ||
| GLContext.cpp | ||
| GLContext.h | ||
| Image.cpp | ||
| Image.h | ||
| Lighting.cpp | ||
| List.cpp | ||
| Matrix.cpp | ||
| Stencil.cpp | ||
| Texture.cpp | ||
| Vertex.cpp | ||