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![]() This controls how fetched texels are combined with the color that was produced by a preceding texture unit or with the vertex color if it is the first texture unit. Currently only a small subset of possible combine modes is implemented as required by glquake. |
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.. | ||
MipMap.h | ||
NameAllocator.cpp | ||
NameAllocator.h | ||
Sampler2D.cpp | ||
Sampler2D.h | ||
Texture.h | ||
Texture2D.cpp | ||
Texture2D.h | ||
TextureUnit.cpp | ||
TextureUnit.h |