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This controls how fetched texels are combined with the color that was produced by a preceding texture unit or with the vertex color if it is the first texture unit. Currently only a small subset of possible combine modes is implemented as required by glquake. |
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| .. | ||
| MipMap.h | ||
| NameAllocator.cpp | ||
| NameAllocator.h | ||
| Sampler2D.cpp | ||
| Sampler2D.h | ||
| Texture.h | ||
| Texture2D.cpp | ||
| Texture2D.h | ||
| TextureUnit.cpp | ||
| TextureUnit.h | ||