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serenity/Userland/Libraries/LibGL/Tex
Stephan Unverwerth b54573739c LibGL: Implement glTexEnvf
This controls how fetched texels are combined with the color that was
produced by a preceding texture unit or with the vertex color if it is
the first texture unit.

Currently only a small subset of possible combine modes is implemented
as required by glquake.
2021-08-26 19:54:31 +02:00
..
MipMap.h LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
NameAllocator.cpp LibGL: Add Texture Name Allocation 2021-05-26 16:36:53 +04:30
NameAllocator.h LibGL: Add Texture Name Allocation 2021-05-26 16:36:53 +04:30
Sampler2D.cpp LibGL: Improve texture sampling performance 2021-08-18 20:30:58 +02:00
Sampler2D.h LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
Texture.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.cpp LibGL: Implement glPixelStorei 2021-08-26 19:53:57 +02:00
Texture2D.h LibGL: Implement glPixelStorei 2021-08-26 19:53:57 +02:00
TextureUnit.cpp LibGL: Implement basic texture units 2021-05-31 14:59:47 +01:00
TextureUnit.h LibGL: Implement glTexEnvf 2021-08-26 19:54:31 +02:00