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	 21dff6d40b
			
		
	
	
		21dff6d40b
		
	
	
	
	
		
			
			Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			470 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			470 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Stack.h>
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| #include <LibGL/GL/gl.h>
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| 
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| namespace GL {
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| 
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| class TextureNameAllocator {
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| public:
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|     TextureNameAllocator() = default;
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| 
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|     void allocate(GLsizei count, GLuint* textures);
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|     void free(GLsizei count, const GLuint* textures);
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| 
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| private:
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|     Stack<GLuint, 512> m_free_texture_names;
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|     GLuint m_last_texture_id { 1 };
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| };
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| 
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| }
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