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serenity/WindowServer/WSWindowManager.h
Andreas Kling cf432b4c3d WindowServer: Refactor more of the menu APIs to be message-based.
This is all pretty verbose but I can whittle it down later. :^)
2019-02-13 18:49:23 +01:00

157 lines
4.7 KiB
C++

#pragma once
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/Color.h>
#include <SharedGraphics/Painter.h>
#include <AK/HashTable.h>
#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
#include <AK/Lock.h>
#include <AK/HashMap.h>
#include "WSMessageReceiver.h"
#include "WSMenuBar.h"
#include <WindowServer/WSWindowType.h>
class WSAPIClientRequest;
class WSScreen;
class WSMenuBar;
class WSMouseEvent;
class WSClientWantsToPaintMessage;
class WSWindow;
class CharacterBitmap;
class GraphicsBitmap;
enum class IterationDecision { Continue, Abort };
class WSWindowManager : public WSMessageReceiver {
public:
static WSWindowManager& the();
void add_window(WSWindow&);
void remove_window(WSWindow&);
void notify_title_changed(WSWindow&);
void notify_rect_changed(WSWindow&, const Rect& oldRect, const Rect& newRect);
WSWindow* active_window() { return m_active_window.ptr(); }
int active_client_id() const;
void move_to_front(WSWindow&);
void invalidate_cursor();
void draw_cursor();
void draw_menubar();
Rect menubar_rect() const;
WSMenuBar* current_menubar() { return m_current_menubar; }
void set_current_menubar(WSMenuBar*);
WSMenu* current_menu() { return m_current_menu; }
void set_current_menu(WSMenu*);
void invalidate(const WSWindow&);
void invalidate(const WSWindow&, const Rect&);
void invalidate(const Rect&);
void invalidate();
void flush(const Rect&);
Font& font() { return *m_font; }
const Font& font() const { return *m_font; }
void close_menu(WSMenu&);
Color menu_selection_color() const { return m_menu_selection_color; }
int menubar_menu_margin() const;
int api$menu_add_separator(int menu_id);
int api$menu_add_item(int menu_id, unsigned identifier, String&& text);
void destroy_all_menus(Process&);
private:
WSWindowManager();
virtual ~WSWindowManager() override;
void process_mouse_event(WSMouseEvent&);
void handle_menu_mouse_event(WSMenu&, WSMouseEvent&);
void handle_menubar_mouse_event(WSMenuBar&, WSMouseEvent&);
void handle_titlebar_mouse_event(WSWindow&, WSMouseEvent&);
void handle_close_button_mouse_event(WSWindow&, WSMouseEvent&);
void handle_client_request(WSAPIClientRequest&);
void set_active_window(WSWindow*);
template<typename Callback> IterationDecision for_each_visible_window_of_type_from_back_to_front(WSWindowType, Callback);
template<typename Callback> IterationDecision for_each_visible_window_of_type_from_front_to_back(WSWindowType, Callback);
template<typename Callback> IterationDecision for_each_visible_window_from_front_to_back(Callback);
template<typename Callback> IterationDecision for_each_visible_window_from_back_to_front(Callback);
template<typename Callback> void for_each_active_menubar_menu(Callback);
void close_current_menu();
virtual void on_message(WSMessage&) override;
void compose();
void paint_window_frame(WSWindow&);
void flip_buffers();
WSScreen& m_screen;
Rect m_screen_rect;
Color m_background_color;
Color m_active_window_border_color;
Color m_active_window_border_color2;
Color m_active_window_title_color;
Color m_inactive_window_border_color;
Color m_inactive_window_border_color2;
Color m_inactive_window_title_color;
Color m_dragging_window_border_color;
Color m_dragging_window_border_color2;
Color m_dragging_window_title_color;
HashTable<WSWindow*> m_windows;
InlineLinkedList<WSWindow> m_windows_in_order;
WeakPtr<WSWindow> m_active_window;
WeakPtr<WSWindow> m_drag_window;
Point m_drag_origin;
Point m_drag_window_origin;
Rect m_last_drag_rect;
Rect m_drag_start_rect;
Rect m_drag_end_rect;
Rect m_last_cursor_rect;
unsigned m_compose_count { 0 };
unsigned m_flush_count { 0 };
RetainPtr<GraphicsBitmap> m_front_bitmap;
RetainPtr<GraphicsBitmap> m_back_bitmap;
Vector<Rect> m_dirty_rects;
bool m_pending_compose_event { false };
RetainPtr<CharacterBitmap> m_cursor_bitmap_inner;
RetainPtr<CharacterBitmap> m_cursor_bitmap_outer;
OwnPtr<Painter> m_back_painter;
OwnPtr<Painter> m_front_painter;
RetainPtr<Font> m_font;
Lockable<String> m_wallpaper_path;
RetainPtr<GraphicsBitmap> m_wallpaper;
mutable Lock m_lock;
Lockable<bool> m_flash_flush;
bool m_buffers_are_flipped { false };
int m_next_menubar_id = 100;
int m_next_menu_id = 900;
OwnPtr<WSMenu> m_system_menu;
Color m_menu_selection_color;
WSMenuBar* m_current_menubar { nullptr };
WSMenu* m_current_menu { nullptr };
HashMap<int, OwnPtr<WSMenuBar>> m_menubars;
HashMap<int, OwnPtr<WSMenu>> m_menus;
HashMap<int, WSMenuBar*> m_app_menubars;
};