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https://github.com/RGBCube/serenity
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This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
36 lines
872 B
C++
36 lines
872 B
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS::Test262 {
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class $262Object final : public Object {
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JS_OBJECT($262Object, Object);
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public:
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explicit $262Object(Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual ~$262Object() override = default;
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private:
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virtual void visit_edges(Visitor&) override;
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AgentObject* m_agent { nullptr };
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IsHTMLDDA* m_is_htmldda { nullptr };
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JS_DECLARE_NATIVE_FUNCTION(clear_kept_objects);
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JS_DECLARE_NATIVE_FUNCTION(create_realm);
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JS_DECLARE_NATIVE_FUNCTION(detach_array_buffer);
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JS_DECLARE_NATIVE_FUNCTION(eval_script);
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};
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}
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