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			117 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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|  * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "GL/gl.h"
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| #include "GLContext.h"
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| #include <AK/Debug.h>
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| 
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| extern GL::GLContext* g_gl_context;
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| 
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| void glColorMaterial(GLenum face, GLenum mode)
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| {
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|     g_gl_context->gl_color_material(face, mode);
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| }
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| 
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| void glLightf(GLenum light, GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_lightf(light, pname, param);
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| }
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| 
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| void glLightfv(GLenum light, GLenum pname, GLfloat const* param)
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| {
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|     g_gl_context->gl_lightfv(light, pname, param);
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| }
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| 
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| void glLighti(GLenum light, GLenum pname, GLint param)
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| {
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|     g_gl_context->gl_lightf(light, pname, param);
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| }
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| 
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| void glLightiv(GLenum light, GLenum pname, GLint const* params)
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| {
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|     g_gl_context->gl_lightiv(light, pname, params);
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| }
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| 
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| void glLightModelf(GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
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| }
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| 
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| void glLightModelfv(GLenum pname, GLfloat const* params)
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| {
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|     switch (pname) {
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|     case GL_LIGHT_MODEL_AMBIENT:
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|         g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
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|         break;
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|     default:
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|         g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
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|         break;
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|     }
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| }
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| 
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| void glLightModeliv(GLenum pname, GLint const* params)
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| {
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|     switch (pname) {
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|     case GL_LIGHT_MODEL_AMBIENT:
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|         g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
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|         break;
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|     default:
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|         g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
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|         break;
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|     }
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| }
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| 
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| void glLightModeli(GLenum pname, GLint param)
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| {
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|     g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
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| }
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| 
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| void glMaterialf(GLenum face, GLenum pname, GLfloat param)
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| {
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|     g_gl_context->gl_materialf(face, pname, param);
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| }
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| 
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| void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params)
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| {
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|     g_gl_context->gl_materialfv(face, pname, params);
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| }
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| 
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| void glMateriali(GLenum face, GLenum pname, GLint param)
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| {
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|     g_gl_context->gl_materialf(face, pname, param);
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| }
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| 
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| void glMaterialiv(GLenum face, GLenum pname, GLint const* params)
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| {
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|     g_gl_context->gl_materialiv(face, pname, params);
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| }
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| 
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| void glShadeModel(GLenum mode)
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| {
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|     g_gl_context->gl_shade_model(mode);
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| }
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| 
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| void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
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| {
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|     g_gl_context->gl_get_light(light, pname, params, GL_FLOAT);
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| }
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| 
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| void glGetLightiv(GLenum light, GLenum pname, GLint* params)
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| {
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|     g_gl_context->gl_get_light(light, pname, params, GL_INT);
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| }
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| 
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| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
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| {
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|     g_gl_context->gl_get_material(face, pname, params, GL_FLOAT);
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| }
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| 
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| void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
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| {
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|     g_gl_context->gl_get_material(face, pname, params, GL_INT);
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| }
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