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			162 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #include <LibGfx/Painter.h>
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| #include <LibWeb/Painting/BorderPainting.h>
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| #include <LibWeb/Painting/PaintContext.h>
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| 
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| namespace Web::Painting {
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| 
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| void paint_border(PaintContext& context, BorderEdge edge, const Gfx::FloatRect& rect, const CSS::ComputedValues& style)
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| {
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|     const auto& border_data = [&] {
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|         switch (edge) {
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|         case BorderEdge::Top:
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|             return style.border_top();
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|         case BorderEdge::Right:
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|             return style.border_right();
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|         case BorderEdge::Bottom:
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|             return style.border_bottom();
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|         default: // BorderEdge::Left:
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|             return style.border_left();
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|         }
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|     }();
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| 
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|     float width = border_data.width;
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|     if (width <= 0)
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|         return;
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| 
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|     auto color = border_data.color;
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|     auto border_style = border_data.line_style;
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|     int int_width = max((int)width, 1);
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| 
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|     struct Points {
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|         Gfx::FloatPoint p1;
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|         Gfx::FloatPoint p2;
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|     };
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| 
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|     auto points_for_edge = [](BorderEdge edge, const Gfx::FloatRect& rect) -> Points {
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|         switch (edge) {
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|         case BorderEdge::Top:
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|             return { rect.top_left(), rect.top_right() };
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|         case BorderEdge::Right:
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|             return { rect.top_right(), rect.bottom_right() };
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|         case BorderEdge::Bottom:
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|             return { rect.bottom_left(), rect.bottom_right() };
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|         default: // Edge::Left
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|             return { rect.top_left(), rect.bottom_left() };
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|         }
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|     };
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| 
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|     auto [p1, p2] = points_for_edge(edge, rect);
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| 
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|     if (border_style == CSS::LineStyle::Inset) {
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|         auto top_left_color = Color::from_rgb(0x5a5a5a);
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|         auto bottom_right_color = Color::from_rgb(0x888888);
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|         color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
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|     } else if (border_style == CSS::LineStyle::Outset) {
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|         auto top_left_color = Color::from_rgb(0x888888);
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|         auto bottom_right_color = Color::from_rgb(0x5a5a5a);
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|         color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
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|     }
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| 
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|     auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
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|     if (border_style == CSS::LineStyle::Dotted)
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|         gfx_line_style = Gfx::Painter::LineStyle::Dotted;
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|     if (border_style == CSS::LineStyle::Dashed)
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|         gfx_line_style = Gfx::Painter::LineStyle::Dashed;
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| 
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|     if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
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|         switch (edge) {
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|         case BorderEdge::Top:
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|             p1.move_by(int_width / 2, int_width / 2);
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|             p2.move_by(-int_width / 2, int_width / 2);
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|             break;
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|         case BorderEdge::Right:
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|             p1.move_by(-int_width / 2, int_width / 2);
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|             p2.move_by(-int_width / 2, -int_width / 2);
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|             break;
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|         case BorderEdge::Bottom:
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|             p1.move_by(int_width / 2, -int_width / 2);
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|             p2.move_by(-int_width / 2, -int_width / 2);
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|             break;
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|         case BorderEdge::Left:
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|             p1.move_by(int_width / 2, int_width / 2);
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|             p2.move_by(int_width / 2, -int_width / 2);
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|             break;
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|         }
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|         context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style);
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|         return;
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|     }
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| 
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|     auto draw_line = [&](auto& p1, auto& p2) {
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|         context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style);
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|     };
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| 
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|     float p1_step = 0;
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|     float p2_step = 0;
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| 
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|     switch (edge) {
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|     case BorderEdge::Top:
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|         p1_step = style.border_left().width / (float)int_width;
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|         p2_step = style.border_right().width / (float)int_width;
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|         for (int i = 0; i < int_width; ++i) {
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|             draw_line(p1, p2);
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|             p1.move_by(p1_step, 1);
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|             p2.move_by(-p2_step, 1);
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|         }
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|         break;
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|     case BorderEdge::Right:
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|         p1_step = style.border_top().width / (float)int_width;
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|         p2_step = style.border_bottom().width / (float)int_width;
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|         for (int i = int_width - 1; i >= 0; --i) {
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|             draw_line(p1, p2);
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|             p1.move_by(-1, p1_step);
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|             p2.move_by(-1, -p2_step);
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|         }
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|         break;
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|     case BorderEdge::Bottom:
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|         p1_step = style.border_left().width / (float)int_width;
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|         p2_step = style.border_right().width / (float)int_width;
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|         for (int i = int_width - 1; i >= 0; --i) {
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|             draw_line(p1, p2);
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|             p1.move_by(p1_step, -1);
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|             p2.move_by(-p2_step, -1);
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|         }
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|         break;
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|     case BorderEdge::Left:
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|         p1_step = style.border_top().width / (float)int_width;
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|         p2_step = style.border_bottom().width / (float)int_width;
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|         for (int i = 0; i < int_width; ++i) {
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|             draw_line(p1, p2);
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|             p1.move_by(1, p1_step);
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|             p2.move_by(1, -p2_step);
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|         }
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|         break;
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|     }
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| }
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| 
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| }
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