mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 19:32:45 +00:00 
			
		
		
		
	 2331fe5e68
			
		
	
	
		2331fe5e68
		
	
	
	
	
		
			
			Interpolation is needed in more than one place, and I couldn't find a central place where I could borrow a readily available interpolation routine, so I've implemented the first simple interpolation object. More will follow for more complex scenarios.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			760 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			760 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2022, Rodrigo Tobar <rtobarc@gmail.com>.
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #include <LibPDF/Interpolation.h>
 | |
| 
 | |
| namespace PDF {
 | |
| 
 | |
| static float slope(float x_min, float x_max, float y_min, float y_max)
 | |
| {
 | |
|     return (y_max - y_min) / (x_max - x_min);
 | |
| }
 | |
| 
 | |
| LinearInterpolation1D::LinearInterpolation1D(float x_min, float x_max, float y_min, float y_max)
 | |
|     : m_x_min(x_min)
 | |
|     , m_y_min(y_min)
 | |
|     , m_slope(slope(x_min, x_max, y_min, y_max))
 | |
| {
 | |
| }
 | |
| 
 | |
| float LinearInterpolation1D::interpolate(float x) const
 | |
| {
 | |
|     return m_y_min + ((x - m_x_min) * m_slope);
 | |
| }
 | |
| 
 | |
| void LinearInterpolation1D::interpolate(Span<float> const& x, Span<float> y) const
 | |
| {
 | |
|     for (size_t i = 0; i < x.size(); ++i) {
 | |
|         y[i] = interpolate(x[i]);
 | |
|     }
 | |
| }
 | |
| 
 | |
| }
 |