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			102 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <AK/AKString.h>
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| #include <AK/Badge.h>
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| #include <AK/Function.h>
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| #include <AK/HashTable.h>
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| #include <AK/Retainable.h>
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| #include <AK/Retained.h>
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| #include <AK/WeakPtr.h>
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| #include <AK/Weakable.h>
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| #include <LibGUI/GShortcut.h>
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| #include <SharedGraphics/GraphicsBitmap.h>
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| 
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| class GButton;
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| class GMenuItem;
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| class GWidget;
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| 
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| class GAction : public Retainable<GAction>
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|     , public Weakable<GAction> {
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| public:
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|     enum class ShortcutScope {
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|         None,
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|         ApplicationGlobal,
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|         WidgetLocal,
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|     };
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|     static Retained<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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|     {
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|         return adopt(*new GAction(text, move(callback), widget));
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|     }
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|     static Retained<GAction> create(const StringView& text, const StringView& custom_data, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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|     {
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|         return adopt(*new GAction(text, custom_data, move(callback), widget));
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|     }
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|     static Retained<GAction> create(const StringView& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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|     {
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|         return adopt(*new GAction(text, move(icon), move(callback), widget));
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|     }
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|     static Retained<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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|     {
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|         return adopt(*new GAction(text, shortcut, move(callback), widget));
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|     }
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|     static Retained<GAction> create(const StringView& text, const GShortcut& shortcut, RetainPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
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|     {
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|         return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
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|     }
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|     ~GAction();
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| 
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|     GWidget* widget() { return m_widget.ptr(); }
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|     const GWidget* widget() const { return m_widget.ptr(); }
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| 
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|     String text() const { return m_text; }
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|     GShortcut shortcut() const { return m_shortcut; }
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|     String custom_data() const { return m_custom_data; }
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|     const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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| 
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|     Function<void(GAction&)> on_activation;
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| 
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|     void activate();
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| 
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|     bool is_enabled() const { return m_enabled; }
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|     void set_enabled(bool);
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| 
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|     bool is_checkable() const { return m_checkable; }
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|     void set_checkable(bool checkable) { m_checkable = checkable; }
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| 
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|     bool is_checked() const
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|     {
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|         ASSERT(is_checkable());
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|         return m_checked;
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|     }
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|     void set_checked(bool);
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| 
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|     void register_button(Badge<GButton>, GButton&);
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|     void unregister_button(Badge<GButton>, GButton&);
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|     void register_menu_item(Badge<GMenuItem>, GMenuItem&);
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|     void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
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| 
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| private:
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|     GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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|     GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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|     GAction(const StringView& text, const GShortcut&, RetainPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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|     GAction(const StringView& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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|     GAction(const StringView& text, const StringView& custom_data = StringView(), Function<void(GAction&)> = nullptr, GWidget* = nullptr);
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| 
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|     template<typename Callback>
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|     void for_each_toolbar_button(Callback);
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|     template<typename Callback>
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|     void for_each_menu_item(Callback);
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| 
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|     String m_text;
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|     String m_custom_data;
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|     RetainPtr<GraphicsBitmap> m_icon;
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|     GShortcut m_shortcut;
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|     bool m_enabled { true };
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|     bool m_checkable { false };
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|     bool m_checked { false };
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|     ShortcutScope m_scope { ShortcutScope::None };
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| 
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|     HashTable<GButton*> m_buttons;
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|     HashTable<GMenuItem*> m_menu_items;
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|     WeakPtr<GWidget> m_widget;
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| };
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