mirror of
https://github.com/RGBCube/serenity
synced 2025-10-25 05:42:06 +00:00
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/*
|
|
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CompilationUnit.h"
|
|
#include "DwarfTypes.h"
|
|
#include <AK/Function.h>
|
|
#include <AK/NonnullOwnPtr.h>
|
|
#include <AK/Optional.h>
|
|
#include <AK/Types.h>
|
|
|
|
namespace Debug::Dwarf {
|
|
|
|
class CompilationUnit;
|
|
|
|
// DIE = Debugging Information Entry
|
|
class DIE {
|
|
public:
|
|
DIE(const CompilationUnit&, u32 offset);
|
|
|
|
struct AttributeValue {
|
|
enum class Type : u8 {
|
|
UnsignedNumber,
|
|
SignedNumber,
|
|
LongUnsignedNumber,
|
|
String,
|
|
DieReference, // Reference to another DIE in the same compilation unit
|
|
Boolean,
|
|
DwarfExpression,
|
|
SecOffset,
|
|
RawBytes,
|
|
} type;
|
|
|
|
union {
|
|
u32 as_u32;
|
|
i32 as_i32;
|
|
u64 as_u64;
|
|
const char* as_string; // points to bytes in the memory mapped elf image
|
|
bool as_bool;
|
|
struct {
|
|
u32 length;
|
|
const u8* bytes; // points to bytes in the memory mapped elf image
|
|
} as_raw_bytes;
|
|
} data {};
|
|
};
|
|
|
|
u32 offset() const { return m_offset; }
|
|
u32 size() const { return m_size; }
|
|
bool has_children() const { return m_has_children; }
|
|
EntryTag tag() const { return m_tag; }
|
|
|
|
Optional<AttributeValue> get_attribute(const Attribute&) const;
|
|
|
|
void for_each_child(Function<void(const DIE& child)> callback) const;
|
|
|
|
bool is_null() const { return m_tag == EntryTag::None; }
|
|
|
|
DIE get_die_at_offset(u32 offset) const;
|
|
|
|
private:
|
|
AttributeValue get_attribute_value(AttributeDataForm form,
|
|
InputMemoryStream& debug_info_stream) const;
|
|
|
|
const CompilationUnit& m_compilation_unit;
|
|
u32 m_offset { 0 };
|
|
u32 m_data_offset { 0 };
|
|
size_t m_abbreviation_code { 0 };
|
|
EntryTag m_tag { EntryTag::None };
|
|
bool m_has_children { false };
|
|
u32 m_size { 0 };
|
|
};
|
|
|
|
}
|