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Fork the IPC Connection classes into Server:: and Client::ConnectionNG. The new IPC messages are serialized very snugly instead of using the same generic data structure for all messages. Remove ASAPI.h since we now generate all of it from AudioServer.ipc :^)
65 lines
2 KiB
C++
65 lines
2 KiB
C++
#include "ASClientConnection.h"
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#include "ASMixer.h"
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#include <LibAudio/ABuffer.h>
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#include <LibCore/CEventLoop.h>
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#include <SharedBuffer.h>
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#include <errno.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <unistd.h>
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ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
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: ConnectionNG(*this, client_socket, client_id)
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, m_mixer(mixer)
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{
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}
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ASClientConnection::~ASClientConnection()
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{
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}
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void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
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{
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(void)buffer_id;
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//post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
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}
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OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet& message)
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{
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set_client_pid(message.client_pid());
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return make<AudioServer::GreetResponse>(getpid(), client_id());
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}
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OwnPtr<AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::GetMainMixVolume&)
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{
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return make<AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
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}
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OwnPtr<AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::SetMainMixVolume& message)
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{
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m_mixer.set_main_volume(message.volume());
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return make<AudioServer::SetMainMixVolumeResponse>();
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}
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OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const AudioServer::EnqueueBuffer& message)
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{
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auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id());
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if (!shared_buffer) {
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// FIXME: The shared buffer should have been retrieved for us already.
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// We don't want to do IPC error checking at this layer.
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ASSERT_NOT_REACHED();
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}
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if (!m_queue)
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m_queue = m_mixer.create_queue(*this);
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if (m_queue->is_full())
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return make<AudioServer::EnqueueBufferResponse>(false);
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m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
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return make<AudioServer::EnqueueBufferResponse>(true);
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}
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