mirror of
https://github.com/RGBCube/serenity
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This is useful in general (I'd imagine), but in particular having this will allow us to implement accented PDF Type1 Font glyphs, which consist of two separate glyphs that are composed into a single one.
277 lines
6.9 KiB
C++
277 lines
6.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Optional.h>
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#include <AK/Vector.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class Segment : public RefCounted<Segment> {
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public:
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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CubicBezierCurveTo,
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EllipticalArcTo,
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};
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Segment(FloatPoint point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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FloatPoint point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(FloatPoint point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(FloatPoint point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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FloatPoint through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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FloatPoint m_through;
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};
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class CubicBezierCurveSegment final : public Segment {
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public:
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CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1)
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: Segment(point)
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, m_through_0(through_0)
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, m_through_1(through_1)
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{
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}
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virtual ~CubicBezierCurveSegment() override = default;
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FloatPoint through_0() const { return m_through_0; }
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FloatPoint through_1() const { return m_through_1; }
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private:
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virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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FloatPoint m_through_0;
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FloatPoint m_through_1;
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};
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class EllipticalArcSegment final : public Segment {
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public:
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EllipticalArcSegment(FloatPoint point, FloatPoint center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
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: Segment(point)
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, m_center(center)
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, m_radii(radii)
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, m_x_axis_rotation(x_axis_rotation)
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, m_theta_1(theta_1)
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, m_theta_delta(theta_delta)
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, m_large_arc(large_arc)
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, m_sweep(sweep)
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{
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}
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virtual ~EllipticalArcSegment() override = default;
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FloatPoint center() const { return m_center; }
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FloatPoint radii() const { return m_radii; }
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float x_axis_rotation() const { return m_x_axis_rotation; }
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float theta_1() const { return m_theta_1; }
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float theta_delta() const { return m_theta_delta; }
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bool large_arc() const { return m_large_arc; }
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bool sweep() const { return m_sweep; }
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private:
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virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
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FloatPoint m_center;
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FloatPoint m_radii;
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float m_x_axis_rotation;
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float m_theta_1;
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float m_theta_delta;
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bool m_large_arc;
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bool m_sweep;
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};
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class Path {
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public:
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Path() = default;
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void move_to(FloatPoint point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(FloatPoint point)
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{
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append_segment<LineSegment>(point);
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invalidate_split_lines();
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}
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void horizontal_line_to(float x)
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{
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float previous_y = 0;
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if (!m_segments.is_empty())
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previous_y = m_segments.last().point().y();
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line_to({ x, previous_y });
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}
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void vertical_line_to(float y)
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{
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float previous_x = 0;
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if (!m_segments.is_empty())
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previous_x = m_segments.last().point().x();
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line_to({ previous_x, y });
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}
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void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point)
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{
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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}
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void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2)
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{
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append_segment<CubicBezierCurveSegment>(p2, c1, c2);
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invalidate_split_lines();
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}
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void elliptical_arc_to(FloatPoint point, FloatPoint radii, double x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep)
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{
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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// Note: This does not do any sanity checks!
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void elliptical_arc_to(FloatPoint endpoint, FloatPoint center, FloatPoint radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
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{
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append_segment<EllipticalArcSegment>(
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endpoint,
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center,
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radii,
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x_axis_rotation,
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theta,
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theta_delta,
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large_arc,
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sweep);
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invalidate_split_lines();
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}
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void close();
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void close_all_subpaths();
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struct SplitLineSegment {
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FloatPoint from, to;
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float inverse_slope;
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float x_of_minimum_y;
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float maximum_y;
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float minimum_y;
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float x;
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};
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NonnullRefPtrVector<Segment> const& segments() const { return m_segments; }
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auto& split_lines() const
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{
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if (!m_split_lines.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_split_lines.has_value());
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}
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return m_split_lines.value();
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}
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void clear()
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{
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m_segments.clear();
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m_split_lines.clear();
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}
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Gfx::FloatRect const& bounding_box() const
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{
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if (!m_bounding_box.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_bounding_box.has_value());
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}
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return m_bounding_box.value();
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}
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void append_path(Path const& path)
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{
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m_segments.ensure_capacity(m_segments.size() + path.m_segments.size());
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for (auto const& segment : path.m_segments)
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m_segments.unchecked_append(segment);
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invalidate_split_lines();
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}
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Path copy_transformed(AffineTransform const&) const;
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DeprecatedString to_deprecated_string() const;
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private:
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void invalidate_split_lines()
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{
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m_split_lines.clear();
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}
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void segmentize_path();
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template<typename T, typename... Args>
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void append_segment(Args&&... args)
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{
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m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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}
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NonnullRefPtrVector<Segment> m_segments {};
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Optional<Vector<SplitLineSegment>> m_split_lines {};
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Optional<Gfx::FloatRect> m_bounding_box;
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};
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}
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