mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 14:32:46 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			151 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 | |
|  * Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "ConnectionFromClient.h"
 | |
| #include "FadingProperty.h"
 | |
| #include <AK/Atomic.h>
 | |
| #include <AK/Badge.h>
 | |
| #include <AK/ByteBuffer.h>
 | |
| #include <AK/NonnullRefPtrVector.h>
 | |
| #include <AK/Queue.h>
 | |
| #include <AK/RefCounted.h>
 | |
| #include <AK/WeakPtr.h>
 | |
| #include <LibAudio/Queue.h>
 | |
| #include <LibCore/File.h>
 | |
| #include <LibCore/Timer.h>
 | |
| #include <LibThreading/ConditionVariable.h>
 | |
| #include <LibThreading/Mutex.h>
 | |
| #include <LibThreading/Thread.h>
 | |
| #include <sys/types.h>
 | |
| 
 | |
| namespace AudioServer {
 | |
| 
 | |
| // Headroom, i.e. fixed attenuation for all audio streams.
 | |
| // This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
 | |
| constexpr double SAMPLE_HEADROOM = 0.95;
 | |
| // The size of the buffer in samples that the hardware receives through write() calls to the audio device.
 | |
| constexpr size_t HARDWARE_BUFFER_SIZE = 512;
 | |
| // The hardware buffer size in bytes; there's two channels of 16-bit samples.
 | |
| constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
 | |
| 
 | |
| class ConnectionFromClient;
 | |
| 
 | |
| class ClientAudioStream : public RefCounted<ClientAudioStream> {
 | |
| public:
 | |
|     explicit ClientAudioStream(ConnectionFromClient&);
 | |
|     ~ClientAudioStream() = default;
 | |
| 
 | |
|     bool get_next_sample(Audio::Sample& sample)
 | |
|     {
 | |
|         if (m_paused)
 | |
|             return false;
 | |
| 
 | |
|         if (m_in_chunk_location >= m_current_audio_chunk.size()) {
 | |
|             auto result = m_buffer->dequeue();
 | |
|             if (result.is_error()) {
 | |
|                 if (result.error() == Audio::AudioQueue::QueueStatus::Empty) {
 | |
|                     dbgln("Audio client {} can't keep up!", m_client->client_id());
 | |
|                     // Note: Even though we only check client state here, we will probably close the client much earlier.
 | |
|                     if (!m_client->is_open()) {
 | |
|                         dbgln("Client socket {} has closed, closing audio server connection.", m_client->client_id());
 | |
|                         m_client->shutdown();
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 return false;
 | |
|             }
 | |
|             m_current_audio_chunk = result.release_value();
 | |
|             m_in_chunk_location = 0;
 | |
|         }
 | |
| 
 | |
|         sample = m_current_audio_chunk[m_in_chunk_location++];
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     bool is_connected() const { return m_client && m_client->is_open(); }
 | |
| 
 | |
|     ConnectionFromClient* client() { return m_client.ptr(); }
 | |
| 
 | |
|     void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
 | |
| 
 | |
|     void clear()
 | |
|     {
 | |
|         ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
 | |
|         do {
 | |
|             result = m_buffer->dequeue();
 | |
|         } while (result.is_error() && result.error() != Audio::AudioQueue::QueueStatus::Empty);
 | |
|     }
 | |
| 
 | |
|     void set_paused(bool paused) { m_paused = paused; }
 | |
| 
 | |
|     FadingProperty<double>& volume() { return m_volume; }
 | |
|     double volume() const { return m_volume; }
 | |
|     void set_volume(double const volume) { m_volume = volume; }
 | |
|     bool is_muted() const { return m_muted; }
 | |
|     void set_muted(bool muted) { m_muted = muted; }
 | |
| 
 | |
| private:
 | |
|     OwnPtr<Audio::AudioQueue> m_buffer;
 | |
|     Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE> m_current_audio_chunk;
 | |
|     size_t m_in_chunk_location;
 | |
| 
 | |
|     bool m_paused { true };
 | |
|     bool m_muted { false };
 | |
| 
 | |
|     WeakPtr<ConnectionFromClient> m_client;
 | |
|     FadingProperty<double> m_volume { 1 };
 | |
| };
 | |
| 
 | |
| class Mixer : public Core::Object {
 | |
|     C_OBJECT(Mixer)
 | |
| public:
 | |
|     virtual ~Mixer() override = default;
 | |
| 
 | |
|     NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
 | |
| 
 | |
|     // To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
 | |
|     double main_volume() const { return m_main_volume.target(); }
 | |
|     void set_main_volume(double volume);
 | |
| 
 | |
|     bool is_muted() const { return m_muted; }
 | |
|     void set_muted(bool);
 | |
| 
 | |
|     int audiodevice_set_sample_rate(u32 sample_rate);
 | |
|     u32 audiodevice_get_sample_rate() const;
 | |
| 
 | |
| private:
 | |
|     Mixer(NonnullRefPtr<Core::ConfigFile> config);
 | |
| 
 | |
|     void request_setting_sync();
 | |
| 
 | |
|     Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
 | |
|     Threading::Mutex m_pending_mutex;
 | |
|     Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
 | |
| 
 | |
|     RefPtr<Core::File> m_device;
 | |
| 
 | |
|     NonnullRefPtr<Threading::Thread> m_sound_thread;
 | |
| 
 | |
|     bool m_muted { false };
 | |
|     FadingProperty<double> m_main_volume { 1 };
 | |
| 
 | |
|     NonnullRefPtr<Core::ConfigFile> m_config;
 | |
|     RefPtr<Core::Timer> m_config_write_timer;
 | |
| 
 | |
|     Array<u8, HARDWARE_BUFFER_SIZE_BYTES> m_stream_buffer;
 | |
|     Array<u8, HARDWARE_BUFFER_SIZE_BYTES> const m_zero_filled_buffer {};
 | |
| 
 | |
|     void mix();
 | |
| };
 | |
| 
 | |
| // Interval in ms when the server tries to save its configuration to disk.
 | |
| constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
 | |
| 
 | |
| }
 | 
