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serenity/Userland/Applications/ThemeEditor/MainWidget.h
Sam Atkins f617d72bee ThemeEditor: Make MainWidget responsible for holding the edited Palette
Previously, the PreviewWidget was responsible for this, but we will soon
have multiple preview widgets, so having it here will make more sense.
2022-05-21 22:25:33 +02:00

130 lines
3.7 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "PreviewWidget.h"
#include <AK/FixedArray.h>
#include <AK/Time.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/ColorInput.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/SpinBox.h>
#include <LibGUI/TabWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Window.h>
#include <LibGfx/SystemTheme.h>
namespace ThemeEditor {
class AlignmentModel final : public GUI::Model {
public:
static ErrorOr<NonnullRefPtr<AlignmentModel>> try_create()
{
return adopt_nonnull_ref_or_enomem(new (nothrow) AlignmentModel());
}
virtual ~AlignmentModel() = default;
virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 3; }
virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 2; }
virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
{
if (role == GUI::ModelRole::Display)
return m_alignments[index.row()].title;
if (role == GUI::ModelRole::Custom)
return m_alignments[index.row()].setting_value;
return {};
}
size_t index_of(Gfx::TextAlignment alignment) const
{
auto match = m_alignments.find_if([&](auto& it) { return it.setting_value == alignment; });
return match.index();
}
private:
AlignmentModel() = default;
struct AlignmentValue {
String title;
Gfx::TextAlignment setting_value;
};
Vector<AlignmentValue> m_alignments {
{ "Center", Gfx::TextAlignment::Center },
{ "Left", Gfx::TextAlignment::CenterLeft },
{ "Right", Gfx::TextAlignment::CenterRight },
};
};
struct Property {
Variant<Gfx::AlignmentRole, Gfx::ColorRole, Gfx::FlagRole, Gfx::MetricRole, Gfx::PathRole> role;
};
struct PropertyGroup {
String title;
Vector<Property> properties;
};
struct PropertyTab {
String title;
Vector<PropertyGroup> property_groups;
};
class MainWidget final : public GUI::Widget {
C_OBJECT(MainWidget);
public:
virtual ~MainWidget() override = default;
ErrorOr<void> initialize_menubar(GUI::Window&);
GUI::Window::CloseRequestDecision request_close();
void update_title();
void load_from_file(Core::File&);
private:
MainWidget();
void save_to_file(Core::File&);
void set_path(String);
void add_property_tab(PropertyTab const&);
void set_alignment(Gfx::AlignmentRole, Gfx::TextAlignment);
void set_color(Gfx::ColorRole, Gfx::Color);
void set_flag(Gfx::FlagRole, bool);
void set_metric(Gfx::MetricRole, int);
void set_path(Gfx::PathRole, String);
void set_palette(Gfx::Palette);
enum class PathPickerTarget {
File,
Folder,
};
void show_path_picker_dialog(StringView property_display_name, GUI::TextBox&, PathPickerTarget);
RefPtr<PreviewWidget> m_preview_widget;
RefPtr<GUI::TabWidget> m_property_tabs;
RefPtr<GUI::Action> m_save_action;
Optional<String> m_path;
Gfx::Palette m_current_palette;
Time m_last_modified_time { Time::now_monotonic() };
RefPtr<AlignmentModel> m_alignment_model;
Array<RefPtr<GUI::ComboBox>, to_underlying(Gfx::AlignmentRole::__Count)> m_alignment_inputs;
Array<RefPtr<GUI::ColorInput>, to_underlying(Gfx::ColorRole::__Count)> m_color_inputs;
Array<RefPtr<GUI::CheckBox>, to_underlying(Gfx::FlagRole::__Count)> m_flag_inputs;
Array<RefPtr<GUI::SpinBox>, to_underlying(Gfx::MetricRole::__Count)> m_metric_inputs;
Array<RefPtr<GUI::TextBox>, to_underlying(Gfx::PathRole::__Count)> m_path_inputs;
OwnPtr<GUI::ActionGroup> m_preview_type_action_group;
};
}