mirror of
https://github.com/RGBCube/serenity
synced 2025-05-28 03:25:09 +00:00

Okay things kinda sorta work. Both Bochs and QEMU now boot into GUI mode. There's a ton of stuff that doesn't make sense and so many things to rework. Still it's quite cool to have made it this far. :^)
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#pragma once
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#include "Object.h"
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#include "Rect.h"
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#include "Color.h"
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#include <AK/HashTable.h>
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#include <AK/InlineLinkedList.h>
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#include <AK/WeakPtr.h>
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class MouseEvent;
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class PaintEvent;
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class Widget;
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class Window;
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class WindowManager : public Object {
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public:
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static WindowManager& the();
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void addWindow(Window&);
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void removeWindow(Window&);
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void notifyTitleChanged(Window&);
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void notifyRectChanged(Window&, const Rect& oldRect, const Rect& newRect);
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Widget* rootWidget() { return m_rootWidget; }
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void setRootWidget(Widget*);
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Window* activeWindow() { return m_activeWindow.ptr(); }
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void setActiveWindow(Window*);
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bool isVisible(Window&) const;
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void did_paint(Window&);
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void repaint();
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void move_to_front(Window&);
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static void initialize();
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private:
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WindowManager();
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~WindowManager();
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void processMouseEvent(MouseEvent&);
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void handleTitleBarMouseEvent(Window&, MouseEvent&);
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void handlePaintEvent(PaintEvent&);
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virtual void event(Event&) override;
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Color m_activeWindowBorderColor;
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Color m_activeWindowTitleColor;
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Color m_inactiveWindowBorderColor;
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Color m_inactiveWindowTitleColor;
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void recompose();
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void paintWindowFrame(Window&);
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HashTable<Window*> m_windows;
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InlineLinkedList<Window> m_windows_in_order;
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Widget* m_rootWidget { nullptr };
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WeakPtr<Window> m_activeWindow;
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WeakPtr<Window> m_dragWindow;
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Point m_dragOrigin;
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Point m_dragWindowOrigin;
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Rect m_lastDragRect;
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Rect m_dragStartRect;
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Rect m_dragEndRect;
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unsigned m_recompose_count { 0 };
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unsigned m_frontmost_only_compose_count { 0 };
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};
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